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Roman Expedition (The Last Roman) Roman Expedition (The Last Roman) Buildings

Food Buildings




Food

Storehouse
Storehouse
(bel_bld_camp_food_1)
Level 0
Grain Storage
Grain Storage
(bel_bld_camp_food_grain_2)
Level 1
Grain Silo
Grain Silo
(bel_bld_camp_food_grain_3)
Level 2
Granary
Granary
(bel_bld_camp_food_grain_4)
Level 3
Meat Storage
Meat Storage
(bel_bld_camp_food_meat_2)
Level 1
Drying Room
Drying Room
(bel_bld_camp_food_meat_3)
Level 2
Butcher
Butcher
(bel_bld_camp_food_meat_4)
Level 3
Food
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Storehouse Food Level 1
Storehouse
The food has to go somewhere before eating, surely?
1 1000 Wealth: 100 from animal husbandry (force_to_force_building)
Food: +40 from animal husbandry (force_to_force_own)
2 Meat Storage Food Level 2
Meat Storage
A room for storing meat. Only meat. All the time.
2 1500 Wealth: 200 from animal husbandry (force_to_force_building)
Additional wealth: +40 from animal husbandry per local fertility level (force_to_force_building)
Food: +30 from animal husbandry (force_to_force_own)
Additional food: +5 per local fertility level (force_to_force_own)
Integrity: -1 (force_to_force_own)
3 Grain Storage Food Level 2
Grain Storage
Grain makes the bread that feeds the masses.
2 1500 Wealth: 120 from animal husbandry (force_to_force_building)
Additional wealth: +18 from animal husbandry per local fertility level (force_to_force_building)
Food: +55 from animal husbandry (force_to_force_own)
Additional food: +5 per local fertility level (force_to_force_own)
Integrity: -1 (force_to_force_own)
4 Drying Room Food Level 3
Drying Room
Once preserved, the food must be kept in a dry area.
3 2500 Wealth: 350 from animal husbandry (force_to_force_building)
Additional wealth: +70 from animal husbandry per local fertility level (force_to_force_building)
Food: +40 from animal husbandry (force_to_force_own)
Additional food: +6 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)
5 Grain Silo Food Level 3
Grain Silo
Grain fuels the minds from which empires are grown.
3 2500 Wealth: 200 from animal husbandry (force_to_force_building)
Additional wealth: +30 from animal husbandry per local fertility level (force_to_force_building)
Food: +75 from animal husbandry (force_to_force_own)
Additional food: +7 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)
6 Butcher Food Level 4
Butcher
Bloodied. Inelegant. Crude. A fowl executioner.
4 4000 Wealth: 550 from animal husbandry (force_to_force_building)
Additional wealth: +110 from animal husbandry per local fertility level (force_to_force_building)
Food: +50 from animal husbandry (force_to_force_own)
Additional food: +7 per local fertility level (force_to_force_own)
Integrity: -5 (force_to_force_own)
7 Granary Food Level 4
Granary
An abundance of grain is an abundance of wealth.
4 4000 Wealth: 300 from animal husbandry (force_to_force_building)
Additional wealth: +50 from animal husbandry per local fertility level (force_to_force_building)
Food: +100 from animal husbandry (force_to_force_own)
Additional food: +10 per local fertility level (force_to_force_own)
Integrity: -5 (force_to_force_own)
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