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Roman Expedition (The Last Roman) Buildings
Food Buildings
Food
Food | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Food Level 1 Storehouse The food has to go somewhere before eating, surely? |
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1 | 1000 |
Wealth: 100 from animal husbandry (force_to_force_building) Food: +40 from animal husbandry (force_to_force_own) |
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2 |
Food Level 2 Meat Storage A room for storing meat. Only meat. All the time. |
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2 | 1500 |
Wealth: 200 from animal husbandry (force_to_force_building) Additional wealth: +40 from animal husbandry per local fertility level (force_to_force_building) Food: +30 from animal husbandry (force_to_force_own) Additional food: +5 per local fertility level (force_to_force_own) Integrity: -1 (force_to_force_own) |
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3 |
Food Level 2 Grain Storage Grain makes the bread that feeds the masses. |
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2 | 1500 |
Wealth: 120 from animal husbandry (force_to_force_building) Additional wealth: +18 from animal husbandry per local fertility level (force_to_force_building) Food: +55 from animal husbandry (force_to_force_own) Additional food: +5 per local fertility level (force_to_force_own) Integrity: -1 (force_to_force_own) |
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4 |
Food Level 3 Drying Room Once preserved, the food must be kept in a dry area. |
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3 | 2500 |
Wealth: 350 from animal husbandry (force_to_force_building) Additional wealth: +70 from animal husbandry per local fertility level (force_to_force_building) Food: +40 from animal husbandry (force_to_force_own) Additional food: +6 per local fertility level (force_to_force_own) Integrity: -2 (force_to_force_own) |
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5 |
Food Level 3 Grain Silo Grain fuels the minds from which empires are grown. |
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3 | 2500 |
Wealth: 200 from animal husbandry (force_to_force_building) Additional wealth: +30 from animal husbandry per local fertility level (force_to_force_building) Food: +75 from animal husbandry (force_to_force_own) Additional food: +7 per local fertility level (force_to_force_own) Integrity: -2 (force_to_force_own) |
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6 |
Food Level 4 Butcher Bloodied. Inelegant. Crude. A fowl executioner. |
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4 | 4000 |
Wealth: 550 from animal husbandry (force_to_force_building) Additional wealth: +110 from animal husbandry per local fertility level (force_to_force_building) Food: +50 from animal husbandry (force_to_force_own) Additional food: +7 per local fertility level (force_to_force_own) Integrity: -5 (force_to_force_own) |
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7 |
Food Level 4 Granary An abundance of grain is an abundance of wealth. |
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4 | 4000 |
Wealth: 300 from animal husbandry (force_to_force_building) Additional wealth: +50 from animal husbandry per local fertility level (force_to_force_building) Food: +100 from animal husbandry (force_to_force_own) Additional food: +10 per local fertility level (force_to_force_own) Integrity: -5 (force_to_force_own) |
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