Slave Trader
Some are born free, but not all die that way.Slavery was everywhere in the ancient world. Slaves were bought and traded in every town and city, their status the result of wars, kidnap, birth, poverty, or criminality. From fields to the mightiest of temples, slavery was the engine that drove everything. Interestingly, no group, nationality or tribe was considered to be automatically worthy of enslavement. Misfortune could be visited equally on almost anyone. Slaves were rarely used in battle, and so the image of slaves chained to the oars of warships is largely a product of Hollywood cinema history. Rowing required skill, not just a strong back. And only the most desperate of masters would ever give their slaves weapons and permission to kill...
City Centre
Building Name Slave Trader |
Level Name bel_bld_roman_civic_market_slave_2 |
Building Chain City Centre |
Building Level 2 |
Create Time 3 |
Create Cost 2500 |
Effects
Enables agent recruitment: Spies (province_to_province_own)Road Development: 10 (region_to_region_own)
Wealth: +5% from industrial buildings (province_to_region_own)
Wealth: 550 from commerce (building_to_building_own)
Public order: +3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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