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Town Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Town Level 4

Town

Small towns breed ambitious men.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

Town

Ruined Village
Ruined Village
(bel_bld_roman_city_minor_ruin)
Town Level 0
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Town Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Town Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Town Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Town Level 4
Town

Building Name

Town

Level Name

bel_bld_roman_city_minor_3

Building Chain

Town

Building Level

4

Create Time

6

Create Cost

4800

Effects

Road Development: 30 (region_to_region_own)
Wealth: 250 from subsistence (building_to_building_own)
Food consumption: -40 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +2 (province_to_province_own)
Squalor: +1 (region_to_region_own)

Provides Garrison Army

160 Foederati
160 Foederati
Foederati
(bel_rom_foederati)
Melee Infantry
160 Limitanei
Limitanei
(bel_rom_limitanei)
Spear Infantry
160 Sagittarii
160 Sagittarii
Sagittarii
(bel_rom_sagittarii)
Missile Infantry
80 Scout Equites
Scout Equites
(bel_rom_scout_equites)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levis Armaturae
Missile Infantry / Missile Infantry / (bel_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 90 80 6 8 5 6 1 31 8 78 36
2
160 Limitanei
Melee Infantry / Spear Infantry / (bel_rom_limitanei)
Limitanei
These men guard the frontiers of the Empire, designed to contain incursions until the army arrives.
160 350 350 20 32 15 30 33 93 36
3
80 Scout Equites
Cavalry / Melee Cavalry / (bel_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 425 15 40 35 40 18 188 36
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