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Urbs Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) City Level 4

Urbs

A beacon of culture and prosperity.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

City

Ruined City
Ruined City
(bel_bld_roman_city_major_ruin)
City Level 0
Civitas
Civitas
(bel_bld_roman_city_major_1)
City Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
City Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
City Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
City Level 4
Urbs

Building Name

Urbs

Level Name

bel_bld_roman_city_major_3

Building Chain

City

Building Level

4

Create Time

7

Create Cost

9000

Effects

Road Development: 60 (region_to_region_own)
Wealth: 500 from subsistence (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

160 Foederati
160 Foederati
Foederati
(bel_rom_foederati)
Melee Infantry
160 Limitanei
Limitanei
(bel_rom_limitanei)
Spear Infantry
4 Bastion Onager
Bastion Onager
(bel_rom_onager_bastion)
Siege Artillery
160 Sagittarii
160 Sagittarii
Sagittarii
(bel_rom_sagittarii)
Missile Infantry
80 Scout Equites
Scout Equites
(bel_rom_scout_equites)
Melee Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levis Armaturae
Missile Infantry / Missile Infantry / (bel_rom_levis_armaturae)
Levis Armaturae
Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies.
160 275 275 90 80 6 8 5 6 1 31 8 78 36
2
160 Limitanei
Melee Infantry / Spear Infantry / (bel_rom_limitanei)
Limitanei
These men guard the frontiers of the Empire, designed to contain incursions until the army arrives.
160 350 350 20 32 15 30 33 93 36
3
80 Scout Equites
Cavalry / Melee Cavalry / (bel_rom_scout_equites)
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.
80 400 425 15 40 35 40 18 188 36
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