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Blacksmith's Tent Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Workshop Level 2

Blacksmith's Tent

The heat and the hammer make this a humid, but worthwhile, place for a soldier.

If one worker built both the ancient and modern worlds, it is the blacksmith. Tools of bronze and later iron enabled land to be cultivated, ships to be built, stone to be quarried, and wars to be fought with greater and more terrible savagery than ever before. Blacksmiths were ubiquitous: every village and town of note had a smithy turning out anything the community needed. Smithing also encouraged trade, as the tin needed for bronze was not always a local resource. This is what led the Phoenicians to sail all the way to distant Britain: they were looking for a reliable, and plentiful, source of tin. It was the move from bronze to iron that gave warriors an edge in combat, often quite literally. In the hands of a strong man, an iron sword could cleave through bronze armour and weaponry with suitably unfortunate results for its target.

Workshop

Workshop Tent
Workshop Tent
(bel_bld_camp_workshop_1)
Workshop Level 0
Armourer's Tent
Armourer's Tent
(bel_bld_camp_workshop_armour_2)
Workshop Level 1
Camp Armoury
Camp Armoury
(bel_bld_camp_workshop_armour_3)
Workshop Level 2
Master Armourer
Master Armourer
(bel_bld_camp_workshop_armour_4)
Workshop Level 3
Carpenter's Tent
Carpenter's Tent
(bel_bld_camp_workshop_siege_2)
Workshop Level 1
Camp Carpenter
Camp Carpenter
(bel_bld_camp_workshop_siege_3)
Workshop Level 2
Master Carpenter
Master Carpenter
(bel_bld_camp_workshop_siege_4)
Workshop Level 3
Blacksmith's Tent
Blacksmith's Tent
(bel_bld_camp_workshop_weapon_2)
Workshop Level 1
Camp Blacksmith
Camp Blacksmith
(bel_bld_camp_workshop_weapon_3)
Workshop Level 2
Master Blacksmith
Master Blacksmith
(bel_bld_camp_workshop_weapon_4)
Workshop Level 3
Blacksmith's Tent

Building Name

Blacksmith's Tent

Level Name

bel_bld_camp_workshop_weapon_2

Building Chain

Workshop

Building Level

2

Create Time

3

Create Cost

3000

Effects

Wealth: 300 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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