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Master Armourer Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Workshop Level 4

Master Armourer

"You won't find better armour in Constantinople itself!"

As late antiquity progressed, and change seized the Roman Empire, so too did its military alter. The 'lorica segmentata', which was used all the way through the early Imperial period, fell out of use towards the end of the 3rd century AD due to the expense of maintenance, despite its enduring quality. However, scale and lamellar (plate) armour were still in use, and the 'lorica hamata' and 'lorica squamata' became much more prevalent amongst the Legions of the 4th century. However, the dilution of the Roman army with barbarian elements, as well as increased contact with an evolving barbarian enemy, are also seen as the causes of this change in Roman equipment. Some sources suggest that the classic Italic helmet, unchanged for centuries, underwent alterations to better deal with unconventional weapons such as axes and maces. In addition, there was a greater reliance on heavy plate armour and the emergence of new, heavy throwing weapons - such as the plumbata - to better combat this unpredictable enemy.

Workshop

Workshop Tent
Workshop Tent
(bel_bld_camp_workshop_1)
Workshop Level 0
Armourer's Tent
Armourer's Tent
(bel_bld_camp_workshop_armour_2)
Workshop Level 1
Camp Armoury
Camp Armoury
(bel_bld_camp_workshop_armour_3)
Workshop Level 2
Master Armourer
Master Armourer
(bel_bld_camp_workshop_armour_4)
Workshop Level 3
Carpenter's Tent
Carpenter's Tent
(bel_bld_camp_workshop_siege_2)
Workshop Level 1
Camp Carpenter
Camp Carpenter
(bel_bld_camp_workshop_siege_3)
Workshop Level 2
Master Carpenter
Master Carpenter
(bel_bld_camp_workshop_siege_4)
Workshop Level 3
Blacksmith's Tent
Blacksmith's Tent
(bel_bld_camp_workshop_weapon_2)
Workshop Level 1
Camp Blacksmith
Camp Blacksmith
(bel_bld_camp_workshop_weapon_3)
Workshop Level 2
Master Blacksmith
Master Blacksmith
(bel_bld_camp_workshop_weapon_4)
Workshop Level 3
Master Armourer

Building Name

Master Armourer

Level Name

bel_bld_camp_workshop_armour_4

Building Chain

Workshop

Building Level

4

Create Time

5

Create Cost

8000

Effects

Wealth: 600 from industry (force_to_force_building)
Unit experience: +1 for all recruits (force_to_force_own)
Armour smithing III: +15% armour for all unit recruits (force_to_force_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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