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HomeHome / Total War: Attila / Roman Expedition (The Last Roman) / Buildings / Officers' Quarters
Officers' Quarters Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Officers Level 2

Officers' Quarters

An officer must know the right course of action at all times.

The officers' quarters occupied the centre of any castrum, in the geometrically central area known as the 'praetorium'. Surrounded by the military standards and equipment, the general's tent was the hub of strategic activity within the camp. Within the praetorium tents, war councils would convene to discuss both the army's plans and its general administration and judicial proceedings. As time went on, this more bureaucratic definition came to change the purpose of the praetorium and the term came to be applied to larger, permanent residences and palaces throughout the Eastern Roman Empire.

Officers

Officers' Tents
Officers' Tents
(bel_bld_camp_officers_1)
Officers Level 0
Safekeep
Safekeep
(bel_bld_camp_officers_prison_2)
Officers Level 1
Prison
Prison
(bel_bld_camp_officers_prison_3)
Officers Level 2
Tribunal
Tribunal
(bel_bld_camp_officers_prison_4)
Officers Level 3
Officers' Quarters
Officers' Quarters
(bel_bld_camp_officers_tents_2)
Officers Level 1
Commander's Tent
Commander's Tent
(bel_bld_camp_officers_tents_3)
Officers Level 2
Headquarters
Headquarters
(bel_bld_camp_officers_tents_4)
Officers Level 3
Officers' Quarters

Building Name

Officers' Quarters

Level Name

bel_bld_camp_officers_tents_2

Building Chain

Officers

Building Level

2

Create Time

3

Create Cost

3000

Effects

Wealth: 400 from culture (force_to_force_building)
Food consumption: -20 (force_to_force_own)
Integrity: +3 (force_to_force_own)
Research rate: +5% (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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