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Roman Expedition (The Last Roman) Officers Level 2
Officers' Quarters
An officer must know the right course of action at all times.The officers' quarters occupied the centre of any castrum, in the geometrically central area known as the 'praetorium'. Surrounded by the military standards and equipment, the general's tent was the hub of strategic activity within the camp. Within the praetorium tents, war councils would convene to discuss both the army's plans and its general administration and judicial proceedings. As time went on, this more bureaucratic definition came to change the purpose of the praetorium and the term came to be applied to larger, permanent residences and palaces throughout the Eastern Roman Empire.
Officers
Building Name Officers' Quarters |
Level Name bel_bld_camp_officers_tents_2 |
Building Chain Officers |
Building Level 2 |
Create Time 3 |
Create Cost 3000 |
Effects
Wealth: 400 from culture (force_to_force_building)Food consumption: -20 (force_to_force_own)
Integrity: +3 (force_to_force_own)
Research rate: +5% (factionwide)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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