Butcher
Bloodied. Inelegant. Crude. A fowl executioner.Preserved food was a staple part of many ancient diets, especially those of soldiers who constantly moved from place to place. Smoking is a method of curing whereby meat or fish is hung over smouldering wood chippings, usually of oak or alder. Smokehouses were often used to preserve meat and then store it for the harsh winter months ahead. Aside from smoking, there is evidence that other curing methods were also used, such as salting. The practise of curing allowed food to be preserved and sustained for longer periods of time, through the use of salt. Even before migration, the tribes of Gaul exported salted pork and even sausages to Roman Italy, where they became valuable supplies for armies on the march.
Food
Building Name Butcher |
Level Name bel_bld_camp_food_meat_4 |
Building Chain Food |
Building Level 4 |
Create Time 4 |
Create Cost 4000 |
Effects
Wealth: 550 from animal husbandry (force_to_force_building)Additional wealth: +110 from animal husbandry per local fertility level (force_to_force_building)
Food: +50 from animal husbandry (force_to_force_own)
Additional food: +7 per local fertility level (force_to_force_own)
Integrity: -5 (force_to_force_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
|
|
|