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HomeHome / Total War: Attila / Roman Expedition (The Last Roman) / Buildings / Drying Room
Drying Room Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Food Level 3

Drying Room

Once preserved, the food must be kept in a dry area.

Preserved food was a staple part of many ancient diets, especially those of soldiers who constantly moved from place to place. Smoking is a method of curing whereby meat or fish is hung over smouldering wood chippings, usually of oak or alder. Smokehouses were often used to preserve meat and then store it for the harsh winter months ahead. Aside from smoking, there is evidence that other curing methods were also used, such as salting. The practise of curing allowed food to be preserved and sustained for longer periods of time, through the use of salt. Even before migration, the tribes of Gaul exported salted pork and even sausages to Roman Italy, where they became valuable supplies for armies on the march.

Food

Storehouse
Storehouse
(bel_bld_camp_food_1)
Food Level 0
Grain Storage
Grain Storage
(bel_bld_camp_food_grain_2)
Food Level 1
Grain Silo
Grain Silo
(bel_bld_camp_food_grain_3)
Food Level 2
Granary
Granary
(bel_bld_camp_food_grain_4)
Food Level 3
Meat Storage
Meat Storage
(bel_bld_camp_food_meat_2)
Food Level 1
Drying Room
Drying Room
(bel_bld_camp_food_meat_3)
Food Level 2
Butcher
Butcher
(bel_bld_camp_food_meat_4)
Food Level 3
Drying Room

Building Name

Drying Room

Level Name

bel_bld_camp_food_meat_3

Building Chain

Food

Building Level

3

Create Time

3

Create Cost

2500

Effects

Wealth: 350 from animal husbandry (force_to_force_building)
Additional wealth: +70 from animal husbandry per local fertility level (force_to_force_building)
Food: +40 from animal husbandry (force_to_force_own)
Additional food: +6 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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