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Granary Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Food Level 4

Granary

An abundance of grain is an abundance of wealth.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Food

Storehouse
Storehouse
(bel_bld_camp_food_1)
Food Level 0
Grain Storage
Grain Storage
(bel_bld_camp_food_grain_2)
Food Level 1
Grain Silo
Grain Silo
(bel_bld_camp_food_grain_3)
Food Level 2
Granary
Granary
(bel_bld_camp_food_grain_4)
Food Level 3
Meat Storage
Meat Storage
(bel_bld_camp_food_meat_2)
Food Level 1
Drying Room
Drying Room
(bel_bld_camp_food_meat_3)
Food Level 2
Butcher
Butcher
(bel_bld_camp_food_meat_4)
Food Level 3
Granary

Building Name

Granary

Level Name

bel_bld_camp_food_grain_4

Building Chain

Food

Building Level

4

Create Time

4

Create Cost

4000

Effects

Wealth: 300 from animal husbandry (force_to_force_building)
Additional wealth: +50 from animal husbandry per local fertility level (force_to_force_building)
Food: +100 from animal husbandry (force_to_force_own)
Additional food: +10 per local fertility level (force_to_force_own)
Integrity: -5 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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