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Trade Wharf Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Port Level 4

Trade Wharf

Wealth and prosperity are bought and sold here.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Trade Wharf

Building Name

Trade Wharf

Level Name

bel_bld_all_resources_port_trade_3

Building Chain

Port

Building Level

4

Create Time

6

Create Cost

5000

Effects

Road Development: 25 (region_to_region_own)
Wealth: 750 from commerce (building_to_building_own)
Wealth: 750 from maritime commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
64 Liburnian Galley - Roman Light Marines
64 Liburnian Galley - Roman Light Marines
64 Liburnian Galley - Roman Light Marines
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
2
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 1800 7 26 40 2 40 40 120 34
3
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 3 5 6 1 31 8 78 34
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