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Military Wharf Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Port Level 4

Military Wharf

A maritime power needs somewhere to berth its fleet.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Military Wharf

Building Name

Military Wharf

Level Name

bel_bld_all_resources_port_military_3

Building Chain

Port

Building Level

4

Create Time

6

Create Cost

5000

Effects

Unit experience: +1 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

140 Greek Fire Dromon - Elite Byzantine Heavy Marines
Greek Fire Dromon - Elite Byzantine Heavy Marines
(att_shp_er_elite_marines_dro_heavy_fs)
Fire Ship
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
40 Greek Fire Dromonarion - Byzantine Marines
Greek Fire Dromonarion - Byzantine Marines
(att_shp_er_marines_dro_light_fs)
Fire Ship
64 Battery Liburnian - Roman Artillery Crew
64 Battery Liburnian - Roman Artillery Crew
Battery Liburnian - Roman Artillery Crew
(att_shp_rom_artillery_dbl_lib_light)
Artillery Ship
64 Artillery Liburnian - Roman Artillery Crew
Artillery Liburnian - Roman Artillery Crew
(att_shp_rom_artillery_lib_light)
Artillery Ship
96 Liburnian Skirmisher - Roman Bowman Marines
96 Liburnian Skirmisher - Roman Bowman Marines
Liburnian Skirmisher - Roman Bowman Marines
(att_shp_rom_bowmen_lib_light)
Missile Ship
64 Liburnian Galley - Roman Light Marines
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship
64 Liburnian Skirmisher - Roman Skirmisher Marines
Liburnian Skirmisher - Roman Skirmisher Marines
(att_shp_rom_skirmisher_lib_light)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
92 Dromonarion Skirmisher - Byzantine Archer Marines
Medium Ship / Missile Ship / (att_shp_er_archers_dro_light)
Dromonarion Skirmisher - Byzantine Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 250 250 600 8 45 150 5 5 10 6 5 5 10 82 36
2
40 Greek Fire Dromonarion - Byzantine Marines
Medium Ship / Fire Ship / (att_shp_er_marines_dro_light_fs)
Greek Fire Dromonarion - Byzantine Marines
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

40 400 400 1800 7 27 40 12 42 53 120 36
3
64 Bombard Liburnian - Roman Artillery Crew
Medium Ship / Artillery Ship / (att_shp_rom_artillery_lib_heavy)
Bombard Liburnian - Roman Artillery Crew
The smashed and splintered deck of an enemy ship is a beautiful sight.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1400 5 500 500 1 7 6 2 2 3 80 34
4
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
5
148 Liburnian Warship - Roman Heavy Marines
Heavy Ship / Melee Ship / (att_shp_rom_heavy_marines_lib_heavy)
Liburnian Warship - Roman Heavy Marines
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

148 575 575 2000 6 29 40 5 43 57 122 34
6
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 1800 7 26 40 2 40 40 120 34
7
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 3 5 6 1 31 8 78 34
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