Left Panel
Roman Expedition (The Last Roman) Port Level 3
Military Jetties
A safe quay from which to launch raids.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Jetties |
Level Name bel_bld_all_resources_port_military_2 |
Building Chain Port |
Building Level 3 |
Create Time 4 |
Create Cost 3000 |
Effects
Navy recruitment capacity: +1 (building_to_sea_region_own)Squalor: +2 (region_to_region_own)
Provides Garrison Army
Greek Fire Dromon - Elite Byzantine Heavy Marines
(att_shp_er_elite_marines_dro_heavy_fs)
Fire Ship
(att_shp_er_elite_marines_dro_heavy_fs)
Fire Ship
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
(att_shp_er_light_marines_lib_heavy)
Melee Ship
Greek Fire Dromonarion - Byzantine Marines
(att_shp_er_marines_dro_light_fs)
Fire Ship
(att_shp_er_marines_dro_light_fs)
Fire Ship
Liburnian Skirmisher - Roman Bowman Marines
(att_shp_rom_bowmen_lib_light)
Missile Ship
(att_shp_rom_bowmen_lib_light)
Missile Ship
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship
(att_shp_rom_light_marines_lib_light)
Melee Ship
Liburnian Skirmisher - Roman Skirmisher Marines
(att_shp_rom_skirmisher_lib_light)
Missile Ship
(att_shp_rom_skirmisher_lib_light)
Missile Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Fire Ship / (att_shp_er_marines_dro_light_fs) Greek Fire Dromonarion - Byzantine Marines When the sea itself is aflame, where is a man to turn? Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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40 | 400 | 400 | 1800 | 7 | 27 | 40 | 12 | 42 | 53 | 120 | 36 | |||||||
2 |
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light) Artillery Liburnian - Roman Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 525 | 525 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
3 |
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light) Liburnian Galley - Roman Light Marines These light, fast ships are ideal for coastal patrol duty. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 300 | 300 | 1800 | 7 | 26 | 40 | 2 | 40 | 40 | 120 | 34 | |||||||
4 |
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light) Liburnian Skirmisher - Roman Skirmisher Marines Skirmish tactics require light, swift ships, like this liburnian. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 275 | 275 | 600 | 9 | 90 | 80 | 6 | 3 | 5 | 6 | 1 | 31 | 8 | 78 | 34 |
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