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HomeHome / Total War: Attila / Roman Expedition (The Last Roman) / Buildings / Military Jetties
Military Jetties Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Port Level 3

Military Jetties

A safe quay from which to launch raids.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(bel_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(bel_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(bel_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(bel_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(bel_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(bel_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(bel_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(bel_bld_all_resources_port_trade_4)
Port Level 4
Military Jetties

Building Name

Military Jetties

Level Name

bel_bld_all_resources_port_military_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

140 Greek Fire Dromon - Elite Byzantine Heavy Marines
Greek Fire Dromon - Elite Byzantine Heavy Marines
(att_shp_er_elite_marines_dro_heavy_fs)
Fire Ship
80 Liburnian Galley - Byzantine Marines
80 Liburnian Galley - Byzantine Marines
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
40 Greek Fire Dromonarion - Byzantine Marines
Greek Fire Dromonarion - Byzantine Marines
(att_shp_er_marines_dro_light_fs)
Fire Ship
96 Liburnian Skirmisher - Roman Bowman Marines
96 Liburnian Skirmisher - Roman Bowman Marines
Liburnian Skirmisher - Roman Bowman Marines
(att_shp_rom_bowmen_lib_light)
Missile Ship
64 Liburnian Galley - Roman Light Marines
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship
64 Liburnian Skirmisher - Roman Skirmisher Marines
Liburnian Skirmisher - Roman Skirmisher Marines
(att_shp_rom_skirmisher_lib_light)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Greek Fire Dromonarion - Byzantine Marines
Medium Ship / Fire Ship / (att_shp_er_marines_dro_light_fs)
Greek Fire Dromonarion - Byzantine Marines
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

40 400 400 1800 7 27 40 12 42 53 120 36
2
64 Artillery Liburnian - Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light)
Artillery Liburnian - Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
3
64 Liburnian Galley - Roman Light Marines
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light)
Liburnian Galley - Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 300 300 1800 7 26 40 2 40 40 120 34
4
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 3 5 6 1 31 8 78 34
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