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Wheat Farm Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Agriculture Level 3

Wheat Farm

"Try not to get lost, it's a maize in there! No really, it's wheat."

Agriculture, especially in dry climes, was and remains a difficult endeavour. Water is the crucial factor: rivers and flood plains might be good for growing crops, but a flood can wash away good soil instead of renewing the land. In more arid areas, farmers are reliant on canals and qanats for irrigation, and water must be managed carefully. As a result, good farmland is often at a premium. Farms produced wheat, barley, olives and wine, as well enabling the husbandry of cattle, goats and sheep.

Agriculture

Fields
Fields
(bel_bld_all_agriculture_generic_1)
Agriculture Level 0
Wheat Fields
Wheat Fields
(bel_bld_all_agriculture_grain_2)
Agriculture Level 1
Wheat Farm
Wheat Farm
(bel_bld_all_agriculture_grain_3)
Agriculture Level 2
Wheat Mills
Wheat Mills
(bel_bld_all_agriculture_grain_4)
Agriculture Level 3
Cattle Herd
Cattle Herd
(bel_bld_all_agriculture_livestock_2)
Agriculture Level 1
Cattle Pens
Cattle Pens
(bel_bld_all_agriculture_livestock_3)
Agriculture Level 2
Cattle Farm
Cattle Farm
(bel_bld_all_agriculture_livestock_4)
Agriculture Level 3
Wheat Farm

Building Name

Wheat Farm

Level Name

bel_bld_all_agriculture_grain_3

Building Chain

Agriculture

Building Level

3

Create Time

3

Create Cost

2500

Effects

Wealth: 50 from agriculture (building_to_building_own)
Additional wealth: +25 from agriculture per local fertility level (building_to_building_own)
Food: +30 from agriculture (region_to_region_own)
Additional food: +13 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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