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Royal Yurt White HunsWhite Huns Community Level 4

Royal Yurt

The warlord has earned his bounties through the blood of a thousand others.

The nobles and warlords of the nomadic steppe peoples were simply the strongest, most tenacious, most dangerous men of their generations. Their authority came from personal bravery; if you wanted to lead, you had to be willing to risk your own life on the battlefield, not just those of your supporters. The outcome of a battle had as much to do with a commander's own combat skills as it did his ability to lead others; warfare and politics as one indivisible whole. In the dangerous world of the steppe nomads, those men who reached the top of the pile made sure they didn't just survive, but inspired loyalty by their noble example, not simply because they were there on the field when a battle occurred. Tribal elders were similarly respected; not everyone, by any means, got to be old, so to achieve it meant you knew a thing or two about survival.

Community

Elders' Yurts
Elders' Yurts
(att_bld_nomad_nobility_1)
Community Level 0
Noblemen's Camp
Noblemen's Camp
(att_bld_nomad_nobility_noblemen_2)
Community Level 1
Treasurer
Treasurer
(att_bld_nomad_nobility_noblemen_administrator_3)
Community Level 2
Master of Spoils
Master of Spoils
(att_bld_nomad_nobility_noblemen_administrator_4)
Community Level 3
Warlord's Yurt
Warlord's Yurt
(att_bld_nomad_nobility_noblemen_warlord_3)
Community Level 2
Royal Yurt
Royal Yurt
(att_bld_nomad_nobility_noblemen_warlord_4)
Community Level 3
Storyteller's Yurt
Storyteller's Yurt
(att_bld_nomad_nobility_shaman_2)
Community Level 1
Shaman's Yurt
Shaman's Yurt
(att_bld_nomad_nobility_shaman_3)
Community Level 2
Elder Shaman's Yurt
Elder Shaman's Yurt
(att_bld_nomad_nobility_shaman_4)
Community Level 3
Royal Yurt

Building Name

Royal Yurt

Level Name

att_bld_nomad_nobility_noblemen_warlord_4

Building Chain

Community

Building Level

4

Create Time

8

Create Cost

11500

Require Technology

Forceful Integration
Forceful Integration

Effects

Enables agent recruitment: Champions (force_to_force_own)
Wealth: 1100 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +17 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 Indian Elephants
Elephants / Elephant / (att_est_indian_elephants)
Indian Elephants
A man can quickly learn to fight any manner of beast. Massed elephants are the exception.
24 1475 1500 10 150 100 5 3 832 26
2
80 Noble Acatziri Raiders
Cavalry / Melee Cavalry / (att_nom_noble_acatziri_raiders)
Noble Acatziri Raiders
Swift, silent raiders who make ideal battlefield scouts.
80 725 900 26 32 40 65 20 194 51
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