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Wine Trader White HunsWhite Huns Community Level 2

Wine Trader

Wine fetches a mighty price, if you don't drink it all first…

Wine has been a big part of western civilisations for thousands of years. The growing and fermenting of grapes began as early as 7000BC in what is now the Caucasus. However, much of modern wine culture derives from the practices of the ancient Greeks. To the ancient peoples wine was not so much a pastime as a religion: the goddess Geshtinana in Egypt, Bacchus in Rome and Dionysus in Greece all looked over the produce of the fermented grape. Wherever the Romans conquered they also traded, settled and drank, which accounts for the great spread of viticulture throughout the Empire years and the establishment of the major wine regions and grape varieties we know today. However the ancients would have thought us barbaric for drinking wine undiluted; a civilised culture always mixed at least one part wine to two parts water.

Community

Communal Grounds
Communal Grounds
(att_bld_nomad_community_1)
Community Level 0
Campfires
Campfires
(att_bld_nomad_community_cooking_2)
Community Level 1
Meat Curer
Meat Curer
(att_bld_nomad_community_cooking_3)
Community Level 2
Preserved Food Wagons
Preserved Food Wagons
(att_bld_nomad_community_cooking_4)
Community Level 3
Bartering Grounds
Bartering Grounds
(att_bld_nomad_community_market_2)
Community Level 1
Nomadic Trade Depot
Nomadic Trade Depot
(att_bld_nomad_community_market_3)
Community Level 2
Nomadic Fairgrounds
Nomadic Fairgrounds
(att_bld_nomad_community_market_4)
Community Level 3
Wine Trader
Wine Trader
(att_bld_nomad_community_wine_2)
Community Level 1
Wine Storage Carts
Wine Storage Carts
(att_bld_nomad_community_wine_3)
Community Level 2
Wine Distributor
Wine Distributor
(att_bld_nomad_community_wine_4)
Community Level 3
Wine Trader

Building Name

Wine Trader

Level Name

att_bld_nomad_community_wine_2

Building Chain

Community

Building Level

2

Create Time

3

Create Cost

3000

Require Technology

Systematic Ransacking
Systematic Ransacking

Effects

Wealth: 275 from commerce (force_to_force_building)
Integrity: +2 (force_to_force_own)
Morale training: +5 for all recruits (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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