Sewers
Channels of effluent, joined together and funnelled away.Sewers efficiently wash away the filth and rubbish from a settlement, making the place smell much sweeter. Indeed, one measure of civilisation might be the distance between one's nose and the final resting place of one's bowel movements! Sewers are therefore a mark of superiority and civilisation. In the Roman world, water passed into the settlement via aqueducts and then channelled through public fountains, baths and latrines before passing into the drains, which eventually connected to central sewers that led to a major river or sea. Although far from perfect, this sanitation system would keep disease at bay until a population became so sprawling the sewers could no longer cope with the volume of effluvia it produced.
City Waterworks
Building Name Sewers |
Level Name att_bld_roman_water_sewers_3 |
Building Chain City Waterworks |
Building Level 3 |
Create Time 3 |
Create Cost 5000 |
Require Technology Concrete |
Effects
Growth: +10 (province_to_province_own)Sanitation: +9 (region_to_region_own)
Sanitation: +5 to all regions in this province (province_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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