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HomeHome / Total War: Attila / Western Roman Empire / Buildings / Armourer
Armourer Western Roman EmpireWestern Roman Empire Military Upgrades Level 2

Armourer

A leather breastplate will stop a spear, if only for a moment.

The Persians were famed throughout the ancient world as master armourers. Cataphract armour, although hugely uncomfortable for the wearer, was an unrivalled defensive achievement and the precursor to the full armour of the medieval knight. Covering both rider and horse, it created an almost impenetrable shield of mail against arrows and gave cavalry additional weight with which to smash through enemy lines. There is also some evidence of early cuisse, or thigh armour, being pioneered by the Sassanids, as well as leather-covered wooden shields in the Temple of Mug, near Samarkand.

Military Upgrades

Supply Storage
Supply Storage
(att_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(att_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(att_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(att_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(att_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(att_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Master Weaponsmith
Master Weaponsmith
(att_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(att_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(att_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(att_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Armourer

Building Name

Armourer

Level Name

att_bld_all_military_upgrades_armor_2

Building Chain

Military Upgrades

Building Level

2

Create Time

3

Create Cost

3000

Require Technology

Military Provisions
Military Provisions

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Armour smithing I: +5% armour for all unit recruits (province_to_province_own)
Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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