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HomeHome / Total War: Attila / Western Roman Empire / Buildings / Pewter Artisans
Pewter Artisans Western Roman EmpireWestern Roman Empire City Industry Level 3

Pewter Artisans

Forks have their purpose, but a plate is worth its weight in, er, pewter.

Pewter is an alloy, consisting primarily of tin. Its exact constituents were not properly stratified until after the dawn of the 1st millennium AD, so the pewter of antiquity was formed of various compounds, including copper, antimony, bismuth, lead and sometimes silver, even. The combination of elements used to create Pewter affected its strength and purpose - stronger alloys were made from copper, with poorer quality pewter containing lead. In the ancient world, tin was a rare metal, in many places more valuable even than gold. Pewter took on the role, therefore, of both pragmatic item and accessory - it was used to make forks, dishes and eventually surgical tools, as well as earrings, necklaces and other items of jewellery.

City Industry

Workshops
Workshops
(att_bld_all_industry_major_generic_1)
City Industry Level 0
Pewter Caster
Pewter Caster
(att_bld_all_industry_major_pewter_2)
City Industry Level 1
Pewter Artisans
Pewter Artisans
(att_bld_all_industry_major_pewter_3)
City Industry Level 2
Pewter Manufacture
Pewter Manufacture
(att_bld_all_industry_major_pewter_4)
City Industry Level 3
Adobe Dryer
Adobe Dryer
(att_bld_all_industry_major_pottery_2)
City Industry Level 1
Adobe Maker
Adobe Maker
(att_bld_all_industry_major_pottery_3)
City Industry Level 2
Adobe Kilns
Adobe Kilns
(att_bld_all_industry_major_pottery_4)
City Industry Level 3
Pewter Artisans

Building Name

Pewter Artisans

Level Name

att_bld_all_industry_major_pewter_3

Building Chain

City Industry

Building Level

3

Create Time

3

Create Cost

2500

Require Technology

Specialised Craftsmen
Specialised Craftsmen

Effects

Wealth: 1500 from industry (building_to_building_own)
Public order: -5 (province_to_province_own)
Squalor: +5 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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