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Spice Trading Port Buildings




Spice Trading Port

Ruined Trade Docks
Ruined Trade Docks
(att_bld_all_resources_port_spice_ruin)
Level 0
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Spice Trading Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Trade Docks Spice Trading Port Level 1
Ruined Trade Docks
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
0 0
2 Oriental Docks Spice Trading Port Level 2
Oriental Docks
All rivers flow in to the sea.
2 2000 Road Development: 10 (region_to_region_own)
Wealth: 150 from maritime commerce (building_to_building_own)
Resource production: 20 spices (building_to_building_own)
3 Oriental Harbour Spice Trading Port Level 3
Oriental Harbour
The ancestors watch over those who sail the seas.
4 3000 Road Development: 20 (region_to_region_own)
Wealth: 300 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Resource production: 40 spices (building_to_building_own)
Squalor: +2 (region_to_region_own)
4 Oriental Port Spice Trading Port Level 4
Oriental Port
The sea is a gateway to the wider world.
6 5000 Road Development: 30 (region_to_region_own)
Wealth: 500 from maritime commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Resource production: 80 spices (building_to_building_own)
Squalor: +4 (region_to_region_own)
5 Spice Trading Port Spice Trading Port Level 5
Spice Trading Port
The wonders of the world flow through this thriving port.
8 8000 Road Development: 35 (region_to_region_own)
Wealth: 825 from maritime commerce (building_to_building_own)
Public order: -6 (province_to_province_own)
Resource production: 160 spices (building_to_building_own)
Squalor: +6 (region_to_region_own)
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