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Caledonians Caledonians Buildings

Religion Buildings




Religion

Holy Brazier
Holy Brazier
(att_bld_religion_zoroastrian_major_fire_1)
Level 0
Fire Altar
Fire Altar
(att_bld_religion_zoroastrian_major_fire_2)
Level 1
Fire Temple
Fire Temple
(att_bld_religion_zoroastrian_major_fire_3)
Level 2
Temple of Great Fires
Temple of Great Fires
(att_bld_religion_zoroastrian_major_fire_4)
Level 3
Religion
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Holy Brazier Religion Level 1
Holy Brazier
Fire, giver of heat and bringer of the light.
3 2500 Food consumption: -30 (region_to_region_own)
Public order: +3 (province_to_province_own)
Religious influence: +3 Zoroastrianism (region_to_region_own)
2 Fire Altar Religion Level 2
Fire Altar
There is purity in the flames.
4 4000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -60 (region_to_region_own)
Public order: +5 (province_to_province_own)
Religious influence: +5 Zoroastrianism (region_to_region_own)
3 Fire Temple Religion Level 3
Fire Temple
The sacred flame holds back the night and disorder.
5 7000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -90 (region_to_region_own)
Public order: +7 (province_to_province_own)
Religious influence: +7 Zoroastrianism (region_to_region_own)
4 Temple of Great Fires Religion Level 4
Temple of Great Fires
A beacon in the darkness, bringing light and order to the world.
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Food consumption: -125 (region_to_region_own)
Public order: +12 (province_to_province_own)
Religious influence: +10 Zoroastrianism (region_to_region_own)
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