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Consecrated Ground CaledoniansCaledonians Religion Level 1

Consecrated Ground

This place is blessed by the gods. It is a hallowed place.

Across Roman territory, consecrated ground was space dedicated to a religious purpose and given over to worship, prayer and often sacrifice. In fact, the Latin word 'templum' actually refers not to a building but to a sacred outdoor space, where a religious structure might be constructed. Maintaining good relations with the gods was an essential part of everyday life for people who had a different god watching over them for every given circumstance. There were shrines in every home and community, and consecrated grounds such as springs, groves and temples were found everywhere. Up to a third of the official Roman year was dedicated to celebrating religious festivals, so shrines were well-used spaces. They were considered so important that to desecrate such places was a sacrilege punishable by death.

Religion

Consecrated Ground
Consecrated Ground
(att_bld_religion_grecoroman_major_1)
Religion Level 0
Sacred Shrine
Sacred Shrine
(att_bld_religion_grecoroman_major_2)
Religion Level 1
Temple Precinct
Temple Precinct
(att_bld_religion_grecoroman_major_3)
Religion Level 2
Imperial Cult Basilica
Imperial Cult Basilica
(att_bld_religion_grecoroman_major_4_cult)
Religion Level 3
Basilica of Hermes
Basilica of Hermes
(att_bld_religion_grecoroman_major_4_hermes)
Religion Level 3
Basilica of Isis
Basilica of Isis
(att_bld_religion_grecoroman_major_4_isis)
Religion Level 3
Serapeum
Serapeum
(att_bld_religion_grecoroman_major_4_serapis)
Religion Level 3
Basilica of Sol Invictus
Basilica of Sol Invictus
(att_bld_religion_grecoroman_major_4_sol)
Religion Level 3
Consecrated Ground

Building Name

Consecrated Ground

Level Name

att_bld_religion_grecoroman_major_1

Building Chain

Religion

Building Level

1

Create Time

3

Create Cost

2500

Require Resource

Effects

Food consumption: -30 (region_to_region_own)
Public order: +3 (province_to_province_own)
Religious influence: +3 Roman paganism (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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