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HomeHome / Total War: Attila / Caledonians / Buildings / Goat Herders' Camp
Goat Herders' Camp CaledoniansCaledonians Herders Level 4

Goat Herders' Camp

You can never miss the goats. Just follow the bleats.

Goats are an extremely versatile species found naturally throughout the steppes. Kept and slaughtered by the nomadic tribes for their meat, milk, hides and fur, horns, and even dung for fuel, they found a practical use for almost every part of the animal. Goat hide is hard and leathery, making it an ideal material for use as a receptacle for water or wine, plus as a material with which to make rudimentary parchment. Their horns can be drunk from, sharpened into arrowheads, and even fashioned into scale armour for the cavalry who formed the mainstay of steppe armies. Even their intestines can be cleaned, scraped, soaked, and then drawn out into bowstrings for the formidable steppe archers.

Herders

Herders' Camp
Herders' Camp
(att_bld_barbmigs_herding_1)
Herders Level 0
Goat Herd
Goat Herd
(att_bld_barbmigs_herding_chicken_2)
Herders Level 1
Goat Pens
Goat Pens
(att_bld_barbmigs_herding_chicken_3)
Herders Level 2
Goat Herders' Camp
Goat Herders' Camp
(att_bld_barbmigs_herding_chicken_4)
Herders Level 3
Sheep Flock
Sheep Flock
(att_bld_barbmigs_herding_sheep_2)
Herders Level 1
Sheep Pens
Sheep Pens
(att_bld_barbmigs_herding_sheep_3)
Herders Level 2
Shepherds' Camp
Shepherds' Camp
(att_bld_barbmigs_herding_sheep_4)
Herders Level 3
Goat Herders' Camp

Building Name

Goat Herders' Camp

Level Name

att_bld_barbmigs_herding_chicken_4

Building Chain

Herders

Building Level

4

Create Time

4

Create Cost

4000

Require Technology

Manoral Lands
Manoral Lands

Effects

Wealth: 300 from animal husbandry (force_to_force_building)
Additional wealth: +50 from animal husbandry per local fertility level (force_to_force_building)
Food: +100 from animal husbandry (force_to_force_own)
Additional food: +10 per local fertility level (force_to_force_own)
Integrity: -5 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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