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HomeHome / Total War: Attila / Caledonians / Buildings / Central Market
Central Market CaledoniansCaledonians Communal Grounds Level 5

Central Market

When a single piece is worth more than a man, you know you're in the right trade.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held.

Communal Grounds

Town Centre
Town Centre
(att_bld_barbarian_civic_major_1)
Communal Grounds Level 0
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Communal Grounds Level 1
Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Communal Grounds Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Communal Grounds Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Communal Grounds Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Communal Grounds Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Communal Grounds Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Communal Grounds Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Communal Grounds Level 3
Bards' Hall
Bards' Hall
(att_bld_barbarian_civic_tavern_5_legendary_celts)
Communal Grounds Level 4
Market Stalls
Market Stalls
(att_bld_barbarian_civic_market_2)
Communal Grounds Level 1
Amber Trader
Amber Trader
(att_bld_barbarian_civic_market_amber_3)
Communal Grounds Level 2
Amber Market
Amber Market
(att_bld_barbarian_civic_market_amber_4)
Communal Grounds Level 3
Trade Depot
Trade Depot
(att_bld_barbarian_civic_market_general_3)
Communal Grounds Level 2
Fairground
Fairground
(att_bld_barbarian_civic_market_general_4)
Communal Grounds Level 3
Central Market
Central Market
(att_bld_barbarian_civic_market_general_5_legendary_celts)
Communal Grounds Level 4
Slave Trader
Slave Trader
(att_bld_barbarian_civic_market_slaves_3)
Communal Grounds Level 2
Slave Market
Slave Market
(att_bld_barbarian_civic_market_slaves_4)
Communal Grounds Level 3
Central Market

Building Name

Central Market

Level Name

att_bld_barbarian_civic_market_general_5_legendary_celts

Building Chain

Communal Grounds

Building Level

5

Create Time

6

Create Cost

14000

Effects

Enables agent recruitment: Spies (province_to_province_own)
Road Development: 30 (region_to_region_own)
Wealth: +15% from commercial buildings (province_to_regions_own_in_adjacent_province)
Wealth: 3000 from commerce (building_to_building_own)
Public order: -8 (province_to_province_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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