Left Panel
menu
HomeHome / Total War: Attila / Visigoths / Buildings / Royal Encampment
Royal Encampment VisigothsVisigoths Community Level 4

Royal Encampment

A wise warlord keeps his strongest men about him at all times.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Community

Lavish Tents
Lavish Tents
(att_bld_barbmigs_leadership_1)
Community Level 0
Storyteller's Tent
Storyteller's Tent
(att_bld_barbmigs_leadership_elders_2)
Community Level 1
Loremaster's Quarters
Loremaster's Quarters
(att_bld_barbmigs_leadership_elders_3)
Community Level 2
Gathering of Elders
Gathering of Elders
(att_bld_barbmigs_leadership_elders_4)
Community Level 3
Noblemen's Camp
Noblemen's Camp
(att_bld_barbmigs_leadership_nobles_2)
Community Level 1
Royal Pavilion
Royal Pavilion
(att_bld_barbmigs_leadership_nobles_3)
Community Level 2
Royal Encampment
Royal Encampment
(att_bld_barbmigs_leadership_nobles_4)
Community Level 3
Royal Encampment

Building Name

Royal Encampment

Level Name

att_bld_barbmigs_leadership_nobles_4

Building Chain

Community

Building Level

4

Create Time

5

Create Cost

8000

Require Technology

Royal Council
Royal Council

Effects

Enables agent recruitment: Champions (force_to_force_own)
Wealth: 850 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +17 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Germanic Swordsmen
Melee Infantry / Melee Infantry / (att_ger_noble_germanic_swordsmen)
Noble Germanic Swordsmen
A noble name will never perish.
160 425 525 24 40 14 44 38 122 51
2
80 Taifali Cavalry
Cavalry / Melee Cavalry / (att_ger_taifali_cavalry)
Taifali Cavalry
Sons of the dragon, these horsemen are swift and deadly.
80 650 650 33 32 33 48 38 225 43
Facebook