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Trade Port VandalsVandals Port Level 5

Trade Port

Ships from all over the world dock here to trade their wares.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Trade Port

Building Name

Trade Port

Level Name

att_bld_all_resources_port_trade_4

Building Chain

Port

Building Level

5

Create Time

8

Create Cost

8000

Require Technology

Royal Minting
Royal Minting

Effects

Road Development: 40 (region_to_region_own)
Wealth: 1250 from commerce (building_to_building_own)
Wealth: 1250 from maritime commerce (building_to_building_own)
Public order: -6 (province_to_province_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

88 Skeid Longship - Vandal Bow Marauders
Skeid Longship - Vandal Bow Marauders
(att_shp_van_bow_lon_light_dagger)
Missile Ship
88 Skeid Longship - Vandal Bowman Marauders
88 Skeid Longship - Vandal Bowman Marauders
Skeid Longship - Vandal Bowman Marauders
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
64 Snekkja Longship - Vandal Light Marauders
64 Snekkja Longship - Vandal Light Marauders
64 Snekkja Longship - Vandal Light Marauders
Snekkja Longship - Vandal Light Marauders
(att_shp_van_light_marauders_lon_light)
Melee Ship
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
Snekkja Longship - Vandal Marauders
(att_shp_van_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
88 Skeid Longship - Vandal Bow Marauders
Light Ship / Missile Ship / (att_shp_van_bow_lon_light_dagger)
Skeid Longship - Vandal Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
2
64 Snekkja Longship - Vandal Light Marauders
Light Ship / Melee Ship / (att_shp_van_light_marauders_lon_light)
Snekkja Longship - Vandal Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 325 250 1800 7 25 32 10 45 25 118 36
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