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Oriental Harbour VandalsVandals Spice Trading Port Level 3

Oriental Harbour

The ancestors watch over those who sail the seas.

The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.

Spice Trading Port

Ruined Trade Docks
Ruined Trade Docks
(att_bld_all_resources_port_spice_ruin)
Spice Trading Port Level 0
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Spice Trading Port Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Spice Trading Port Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Spice Trading Port Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Spice Trading Port Level 4
Oriental Harbour

Building Name

Oriental Harbour

Level Name

att_bld_all_resources_port_spice_2

Building Chain

Spice Trading Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Road Development: 20 (region_to_region_own)
Wealth: 300 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Resource production: 40 spices (building_to_building_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

88 Skeid Longship - Vandal Bow Marauders
Skeid Longship - Vandal Bow Marauders
(att_shp_van_bow_lon_light_dagger)
Missile Ship
88 Skeid Longship - Vandal Bowman Marauders
88 Skeid Longship - Vandal Bowman Marauders
Skeid Longship - Vandal Bowman Marauders
(att_shp_van_bowmen_lon_light_sword)
Missile Ship
64 Snekkja Longship - Vandal Light Marauders
Snekkja Longship - Vandal Light Marauders
(att_shp_van_light_marauders_lon_light)
Melee Ship
80 Snekkja Longship - Vandal Marauders
80 Snekkja Longship - Vandal Marauders
Snekkja Longship - Vandal Marauders
(att_shp_van_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
88 Skeid Longship - Vandal Bow Marauders
Light Ship / Missile Ship / (att_shp_van_bow_lon_light_dagger)
Skeid Longship - Vandal Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 9 35 150 3 4 5 6 1 1 3 78 36
2
64 Snekkja Longship - Vandal Light Marauders
Light Ship / Melee Ship / (att_shp_van_light_marauders_lon_light)
Snekkja Longship - Vandal Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 325 250 1800 7 25 32 10 45 25 118 36
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