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Vineyard VandalsVandals Wine Production Level 2

Vineyard

Vines as far as the eye can see, and the profit to go with them.

Wine has been a big part of western civilisations for thousands of years. The growing and fermenting of grapes began as early as 7000BC in what is now the Caucasus. However, much of modern wine culture derives from the practices of the ancient Greeks. To the ancient peoples wine was not so much a pastime as a religion: the goddess Geshtinana in Egypt, Bacchus in Rome and Dionysus in Greece all looked over the produce of the fermented grape. Wherever the Romans conquered they also traded, settled and drank, which accounts for the great spread of viticulture throughout the Empire years and the establishment of the major wine regions and grape varieties we know today. However the ancients would have thought us barbaric for drinking wine undiluted; a civilised culture always mixed at least one part wine to two parts water.

Wine Production

Orchards
Orchards
(att_bld_all_resources_orchards_1)
Wine Production Level 0
Fruit Orchard
Fruit Orchard
(att_bld_all_resources_orchards_fruit_2)
Wine Production Level 1
Fruit Plantation
Fruit Plantation
(att_bld_all_resources_orchards_fruit_3)
Wine Production Level 2
Fruit Dryer
Fruit Dryer
(att_bld_all_resources_orchards_fruit_4)
Wine Production Level 3
Vineyard
Vineyard
(att_bld_all_resources_orchards_vineyard_2)
Wine Production Level 1
Grape Press
Grape Press
(att_bld_all_resources_orchards_vineyard_3)
Wine Production Level 2
Winery
Winery
(att_bld_all_resources_orchards_vineyard_4)
Wine Production Level 3
Vineyard

Building Name

Vineyard

Level Name

att_bld_all_resources_orchards_vineyard_2

Building Chain

Wine Production

Building Level

2

Create Time

4

Create Cost

4000

Effects

Food: +50 from agriculture (region_to_region_own)
Public order: +5 (province_to_province_own)
Resource production: 40 wine (building_to_building_own)
Squalor: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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