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Migrating Leadership Buildings




Migrating Leadership

Leader's Tents
Leader's Tents
(att_bld_eastmig_leadership_1)
Level 0
Tribal Assembly
Tribal Assembly
(att_bld_eastmig_leadership_elders_2)
Level 1
Familial Court
Familial Court
(att_bld_eastmig_leadership_elders_3)
Level 2
Tanukhid Elders
Tanukhid Elders
(att_bld_eastmig_leadership_elders_4)
Level 3
Rebel Base
Rebel Base
(att_bld_eastmig_leadership_nobles_2)
Level 1
Campaign Marquee
Campaign Marquee
(att_bld_eastmig_leadership_nobles_3)
Level 2
Strategic Pavillion
Strategic Pavillion
(att_bld_eastmig_leadership_nobles_4)
Level 3
Migrating Leadership
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Leader's Tents Migrating Leadership Level 1
Leader's Tents
From here, the leader surveys and commands.
2 1500 Wealth: 150 from culture (force_to_force_building)
Food consumption: -5 (force_to_force_own)
Integrity: +3 (force_to_force_own)
2 Rebel Base Migrating Leadership Level 2
Rebel Base
"United, no man can stand against our will."
3 3000 Wealth: 500 from culture (force_to_force_building)
Food consumption: -5 (force_to_force_own)
Unit experience: +1 for all recruits (force_to_force_own)
Integrity: +5 (all forces)
Rallying: 1 additional unit recruited in raiding stance (force_to_force_own)
3 Tribal Assembly Migrating Leadership Level 2
Tribal Assembly
The guiding hands, the voices of reason, offering surety and logic.
3 3000 Wealth: 300 from culture (force_to_force_building)
Food consumption: -5 (force_to_force_own)
Integrity: +9 (force_to_force_own)
Research rate: +5% (factionwide)
4 Campaign Marquee Migrating Leadership Level 3
Campaign Marquee
Zeal and fervour work wonders, but nothing happens without a plan.
4 5000 Enables agent recruitment: Champions (force_to_force_own)
Wealth: 850 from culture (force_to_force_building)
Food consumption: -10 (force_to_force_own)
Unit experience: +2 for all recruits (force_to_force_own)
Integrity: +7 (all forces)
Rallying: 2 additional units recruited in raiding stance (force_to_force_own)
5 Familial Court Migrating Leadership Level 3
Familial Court
"We have survived so long, and so well, because we have endured together."
4 5000 Enables agent recruitment: Priests (force_to_force_own)
Wealth: 525 from culture (force_to_force_building)
Food consumption: -10 (force_to_force_own)
Integrity: +13 (force_to_force_own)
Research rate: +10% (factionwide)
6 Strategic Pavillion Migrating Leadership Level 4
Strategic Pavillion
A war must be plotted, prepared and directed if it is to be successful.
5 8000 Enables agent recruitment: Champions (force_to_force_own)
Wealth: 1300 from culture (force_to_force_building)
Food consumption: -15 (force_to_force_own)
Unit experience: +3 for all recruits (force_to_force_own)
Integrity: +9 (all forces)
Rallying: 3 additional units recruited in raiding stance (force_to_force_own)
7 Tanukhid Elders Migrating Leadership Level 4
Tanukhid Elders
Foolish is the man who ignores the elders' advice.
5 8000 Enables agent recruitment: Priests (force_to_force_own)
Wealth: 850 from culture (force_to_force_building)
Food consumption: -15 (force_to_force_own)
Integrity: +17 (force_to_force_own)
Research rate: +15% (factionwide)
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