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Tanukhids Buildings
Equipment Buildings
Equipment
Armament Dump
(att_bld_eastmig_weapon_upgrade_1) Level 0 |
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Equipment | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Equipment Level 1 Armament Dump Whether made, found or stolen, our means are stored here. |
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2 | 1500 |
Integrity: +7 (force_to_force_own) Armour smithing I: +5% armour for all unit recruits (force_to_force_own) Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (force_to_force_own) Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own) |
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2 |
Equipment Level 2 Equipment Tents To weather combat's storm an army must be well stocked, prepared, and armed. To the teeth. |
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3 | 2500 |
Integrity: +13 (force_to_force_own) Armour smithing II: +10% armour for all unit recruits (force_to_force_own) Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (force_to_force_own) Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own) |
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3 |
Equipment Level 3 Mobile Armoury For a people who don't often stay still, the ability to move munitions easily is key. |
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4 | 5000 |
Integrity: +17 (force_to_force_own) Armour smithing III: +15% armour for all unit recruits (force_to_force_own) Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (force_to_force_own) Weaponsmithing III: +15% melee damage for all unit recruits (force_to_force_own) |
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