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Tanukhids Tanukhids Buildings

Equipment Buildings




Equipment

Armament Dump
Armament Dump
(att_bld_eastmig_weapon_upgrade_1)
Level 0
Equipment Tents
Equipment Tents
(att_bld_eastmig_weapon_upgrade_2)
Level 1
Mobile Armoury
Mobile Armoury
(att_bld_eastmig_weapon_upgrade_3)
Level 2
Equipment
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Armament Dump Equipment Level 1
Armament Dump
Whether made, found or stolen, our means are stored here.
2 1500 Integrity: +7 (force_to_force_own)
Armour smithing I: +5% armour for all unit recruits (force_to_force_own)
Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
Weaponsmithing I: +5% melee damage for all unit recruits (force_to_force_own)
2 Equipment Tents Equipment Level 2
Equipment Tents
To weather combat's storm an army must be well stocked, prepared, and armed. To the teeth.
3 2500 Integrity: +13 (force_to_force_own)
Armour smithing II: +10% armour for all unit recruits (force_to_force_own)
Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own)
3 Mobile Armoury Equipment Level 3
Mobile Armoury
For a people who don't often stay still, the ability to move munitions easily is key.
4 5000 Integrity: +17 (force_to_force_own)
Armour smithing III: +15% armour for all unit recruits (force_to_force_own)
Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (force_to_force_own)
Weaponsmithing III: +15% melee damage for all unit recruits (force_to_force_own)
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