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Tanukhids Tanukhids Buildings

City Buildings




City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
Level 0
Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
Level 1
City
City
(att_bld_eastern_sassanid_city_major_2)
Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
Level 4
City
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0 Settlement has basic walls. (region_to_region_own)
2 Small City City Level 2
Small City
The humble building blocks of greatness.
5 3000 Road Development: 10 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
3 City City Level 3
City
A respectable, growing hub of industrious endeavour.
6 6000 Road Development: 20 (region_to_region_own)
Wealth: 400 from subsistence (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
4 Large City City Level 4
Large City
A beacon of culture and prosperity.
7 9000 Road Development: 50 (region_to_region_own)
Wealth: 500 from subsistence (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
5 Royal City City Level 5
Royal City
Scale and grandeur that defines civilization.
8 12000 Road Development: 60 (region_to_region_own)
Wealth: 600 from subsistence (building_to_building_own)
Food consumption: -140 (region_to_region_own)
Growth: +8 (province_to_province_own)
Public order: +6 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
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