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HomeHome / Total War: Attila / Tanukhids / Buildings / Tent Maker
Tent Maker TanukhidsTanukhids Migrating Artisans Level 4

Tent Maker

It is useful to keep the sand, and at time the deluge, out of one's living space.

Cotton is the ideal crop for countries with dry, hot summers - making it a common crop in the Middle East. Once picked, it goes through a process of separating the fibres from the plant matter that isn't needed, such as leaves and stems. Once this has been done it can be woven into cloth fabric with a myriad practical uses. In an uncertain world, cotton and textiles were highly tradable goods that were sure to turn a profit, as woven fabric has been used to clothe people since perhaps as far back as the Palaeolithic Era. Textile production by machine can only be dated to the 5th century BC, but by late antiquity the technology involved was known to all. The vertical loom - the primary method of creating textiles - was operated by three people, two 'shedding' the fabric (the process of dividing the thread so the shuttle can be passed through) and another to literally run the shuttle through to create the weave - known as 'picking'.

Migrating Artisans

Travelling Artisan
Travelling Artisan
(att_bld_eastmig_industry_1)
Migrating Artisans Level 0
Date Dryer
Date Dryer
(att_bld_eastmig_industry_morale_2)
Migrating Artisans Level 1
Palm Tapper
Palm Tapper
(att_bld_eastmig_industry_morale_3)
Migrating Artisans Level 2
Date Winemaker
Date Winemaker
(att_bld_eastmig_industry_morale_4)
Migrating Artisans Level 3
Cotton Weaver
Cotton Weaver
(att_bld_eastmig_industry_unit_cost_2)
Migrating Artisans Level 1
Canvas Maker
Canvas Maker
(att_bld_eastmig_industry_unit_cost_3)
Migrating Artisans Level 2
Tent Maker
Tent Maker
(att_bld_eastmig_industry_unit_cost_4)
Migrating Artisans Level 3
Tent Maker

Building Name

Tent Maker

Level Name

att_bld_eastmig_industry_unit_cost_4

Building Chain

Migrating Artisans

Building Level

4

Create Time

4

Create Cost

6000

Effects

Wealth: 3500 from industry (force_to_force_building)
Integrity: -25 (force_to_force_own)
Recruitment cost: -20% for land units (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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