Tent Maker
It is useful to keep the sand, and at time the deluge, out of one's living space.Cotton is the ideal crop for countries with dry, hot summers - making it a common crop in the Middle East. Once picked, it goes through a process of separating the fibres from the plant matter that isn't needed, such as leaves and stems. Once this has been done it can be woven into cloth fabric with a myriad practical uses. In an uncertain world, cotton and textiles were highly tradable goods that were sure to turn a profit, as woven fabric has been used to clothe people since perhaps as far back as the Palaeolithic Era. Textile production by machine can only be dated to the 5th century BC, but by late antiquity the technology involved was known to all. The vertical loom - the primary method of creating textiles - was operated by three people, two 'shedding' the fabric (the process of dividing the thread so the shuttle can be passed through) and another to literally run the shuttle through to create the weave - known as 'picking'.
Migrating Artisans
Building Name Tent Maker |
Level Name att_bld_eastmig_industry_unit_cost_4 |
Building Chain Migrating Artisans |
Building Level 4 |
Create Time 4 |
Create Cost 6000 |
Effects
Wealth: 3500 from industry (force_to_force_building)Integrity: -25 (force_to_force_own)
Recruitment cost: -20% for land units (force_to_force_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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