Travelling Artisan
Many hands make light work, but these hands make GREAT work.In the arid, uncertain world of the desert kingdoms, most people either farmed or learned a trade in order to survive. Successful agriculture was essential to facilitate many other livelihoods, so it was important to grow something likely to produce a high yield that could be sold or made into something of even greater value. Two such popular crops were cotton - to be woven into fabric - and dates, almost a staple of the region that could be eaten fresh, cooked with, and - pragmatically as sources of fresh, clean water were not guaranteed - turned into wine. Naturally, in order to achieve the quality end products that made their living, artisans developed techniques that enabled them to become highly adept at working the necessary raw materials.
Migrating Artisans
Building Name Travelling Artisan |
Level Name att_bld_eastmig_industry_1 |
Building Chain Migrating Artisans |
Building Level 1 |
Create Time 1 |
Create Cost 1000 |
Effects
Wealth: 300 from industry (force_to_force_building)Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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