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HomeHome / Total War: Attila / Tanukhids / Buildings / Food Trader
Food Trader TanukhidsTanukhids City Centre Level 3

Food Trader

"Meat! Fresh meat! GOOD meat!"

Agriculture and trade were the main components of the desert kingdoms’ economies, as well as being the chief source of income for their people. Whereas farming occurred in the lands surrounding settlements, trade happened in the busy streets of their ports and cities, in countless markets and bazaars. Crops grown and livestock raised elsewhere were brought to market for sale or to barter for other goods, depending on individual need. Of course, such business was taxed by the state in order to fill its coffers and enable it to undertake large-scale construction projects or field great armies against its enemies. Their position along the Silk Road meant that places like Aksum, Himyar, and Sassanid Persia became extremely wealthy very quickly. Although kings and merchants knew vast wealth as a result, it is likely that little of the profit found its way back to the ordinary farmer or market stallholder; he generally lived little-more than a hand-to-mouth existence, and in poor conditions.

City Centre

Plaza
Plaza
(att_bld_eastern_sassanid_civic_major_1)
City Centre Level 0
Courthouse
Courthouse
(att_bld_eastern_sassanid_civic_court_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(att_bld_eastern_sassanid_civic_court_entertain_3)
City Centre Level 2
Majore Field
Majore Field
(att_bld_eastern_sassanid_civic_court_entertain_4)
City Centre Level 3
Gardens
Gardens
(att_bld_eastern_sassanid_civic_court_gardens_3)
City Centre Level 2
Imperial Gardens
Imperial Gardens
(att_bld_eastern_sassanid_civic_court_gardens_4)
City Centre Level 3
Palace
Palace
(att_bld_eastern_sassanid_civic_court_palace_3)
City Centre Level 2
Grand Palace
Grand Palace
(att_bld_eastern_sassanid_civic_court_palace_4)
City Centre Level 3
Imperial Palace
Imperial Palace
(att_bld_eastern_sassanid_civic_court_palace_5_legendary)
City Centre Level 4
Library
Library
(att_bld_eastern_sassanid_civic_court_school_3)
City Centre Level 2
Academy
Academy
(att_bld_eastern_sassanid_civic_court_school_4)
City Centre Level 3
Bazaar
Bazaar
(att_bld_eastern_sassanid_civic_market_2)
City Centre Level 1
Food Trader
Food Trader
(att_bld_eastern_sassanid_civic_market_food_3)
City Centre Level 2
Food Market
Food Market
(att_bld_eastern_sassanid_civic_market_food_4)
City Centre Level 3
Slave Trader
Slave Trader
(att_bld_eastern_sassanid_civic_market_slave_3)
City Centre Level 2
Slave Market
Slave Market
(att_bld_eastern_sassanid_civic_market_slave_4)
City Centre Level 3
Spice Market
Spice Market
(att_bld_eastern_sassanid_civic_market_spice_3)
City Centre Level 2
Oriental Market
Oriental Market
(att_bld_eastern_sassanid_civic_market_spice_4)
City Centre Level 3
Food Trader

Building Name

Food Trader

Level Name

att_bld_eastern_sassanid_civic_market_food_3

Building Chain

City Centre

Building Level

3

Create Time

4

Create Cost

4000

Require Technology

Private Ventures
Private Ventures

Effects

Enables agent recruitment: Spies (province_to_province_own)
Road Development: 15 (region_to_region_own)
Wealth: +10% from agricultural and animal husbandry buildings (province_to_region_own)
Wealth: 250 from commerce (building_to_building_own)
Food: +70 from commerce (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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