Left Panel
menu
HomeHome / Total War: Attila / Tanukhids / Buildings / Camel Herd
Camel Herd TanukhidsTanukhids Agriculture Level 2

Camel Herd

"Watch out, they spit. Told you…"

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.

Agriculture

Fields
Fields
(att_bld_all_agriculture_generic_1)
Agriculture Level 0
Wheat Fields
Wheat Fields
(att_bld_all_agriculture_grain_2)
Agriculture Level 1
Wheat Farm
Wheat Farm
(att_bld_all_agriculture_grain_3)
Agriculture Level 2
Wheat Querns
Wheat Querns
(att_bld_all_agriculture_grain_4)
Agriculture Level 3
Camel Herd
Camel Herd
(att_bld_all_livestock_camels_2)
Agriculture Level 1
Camel Farm
Camel Farm
(att_bld_all_livestock_camels_3)
Agriculture Level 2
Camel Ranch
Camel Ranch
(att_bld_all_livestock_camels_4)
Agriculture Level 3
Horse Breeder
Horse Breeder
(att_bld_all_livestock_horses_2)
Agriculture Level 1
Stables
Stables
(att_bld_all_livestock_horses_3)
Agriculture Level 2
Nisean Stables
Nisean Stables
(att_bld_all_livestock_horses_4)
Agriculture Level 3
Sheep Flock
Sheep Flock
(att_bld_all_livestock_sheep_2)
Agriculture Level 1
Sheep Pens
Sheep Pens
(att_bld_all_livestock_sheep_3)
Agriculture Level 2
Sheep Barn
Sheep Barn
(att_bld_all_livestock_sheep_4)
Agriculture Level 3
Camel Herd

Building Name

Camel Herd

Level Name

att_bld_all_livestock_camels_2

Building Chain

Agriculture

Building Level

2

Create Time

2

Create Cost

1500

Effects

Wealth: 300 from animal husbandry (building_to_building_own)
Food: +70 from animal husbandry (region_to_region_own)
Public order: -1 (province_to_province_own)
Squalor: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook