Left Panel
menu
HomeHome / Total War: Attila / Suebians / Buildings / Oriental Docks
Oriental Docks SuebiansSuebians Spice Trading Port Level 2

Oriental Docks

All rivers flow in to the sea.

The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.

Spice Trading Port

Ruined Trade Docks
Ruined Trade Docks
(att_bld_all_resources_port_spice_ruin)
Spice Trading Port Level 0
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Spice Trading Port Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Spice Trading Port Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Spice Trading Port Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Spice Trading Port Level 4
Oriental Docks

Building Name

Oriental Docks

Level Name

att_bld_all_resources_port_spice_1

Building Chain

Spice Trading Port

Building Level

2

Create Time

2

Create Cost

2000

Effects

Road Development: 10 (region_to_region_own)
Wealth: 150 from maritime commerce (building_to_building_own)
Resource production: 20 spices (building_to_building_own)

Provides Garrison Army

56 Snekkja Longship - Germanic Light Marauders
Snekkja Longship - Germanic Light Marauders
(att_shp_ger_light_marauders_lon_light)
Melee Ship
72 Snekkja Longship - Germanic Marauders
Snekkja Longship - Germanic Marauders
(att_shp_ger_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
20 Strike Liburnian - Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram)
Strike Liburnian - Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
2
56 Skeid Longship - Germanic Bow Marauders
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light)
Skeid Longship - Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 4 5 6 1 1 3 78 34
3
56 Snekkja Longship - Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light)
Snekkja Longship - Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 1800 7 24 32 10 44 25 118 34
Facebook