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HomeHome / Total War: Attila / Suebians / Buildings / Statue Carver
Statue Carver SuebiansSuebians Marble Production Level 3

Statue Carver

The statue? A permanent embodiment of the will.

Man has been working with stone almost as long as he has been building. As far back as the advent of fire, people have been creating quicklime and plasters to build shelters. From these humble, practical beginnings, the craft of stonemasonry bloomed into an art form, as masons transformed stone into wonders such as the Pyramids. Ancient public buildings, temples and monuments were primarily made of stone. The different types were, and still are, used for a variety of purposes; igneous rocks like granite are used for their strength, whereas metamorphic rocks such as marble are used primarily for statues and displays. Sedimentary rocks, such as limestone and sandstone, have been used to create some of the most famous buildings in the world.

Marble Production

Marble Stonecutter
Marble Stonecutter
(att_bld_all_resources_marble_1)
Marble Production Level 0
Column Carver
Column Carver
(att_bld_all_resources_marble_mason_2)
Marble Production Level 1
Statue Carver
Statue Carver
(att_bld_all_resources_marble_mason_3)
Marble Production Level 2
Sculptor
Sculptor
(att_bld_all_resources_marble_mason_4)
Marble Production Level 3
Small Marble Quarry
Small Marble Quarry
(att_bld_all_resources_marble_quarry_2)
Marble Production Level 1
Marble Quarry
Marble Quarry
(att_bld_all_resources_marble_quarry_3)
Marble Production Level 2
Marble Quarry Complex
Marble Quarry Complex
(att_bld_all_resources_marble_quarry_4)
Marble Production Level 3
Statue Carver

Building Name

Statue Carver

Level Name

att_bld_all_resources_marble_mason_3

Building Chain

Marble Production

Building Level

3

Create Time

6

Create Cost

5000

Effects

Construction cost: -10% (province_to_region_own)
Wealth: +10% from cultural buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
Resource production: 20 marble (building_to_building_own)
Religious influence: +2 state religion (region_to_region_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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