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Royal Host White Hun SeparatistsWhite Hun Separatists Nomadic Settlement Level 3

Royal Host

Even the relentless horde must stop a while and recover.

Nomad peoples followed the seasons, with their herds, rather than having a settled lifestyle of farming. The word itself is a Greek term and, as might be expected of the civilised, settled Greeks, they did not approve of barbarous nomads in the slightest. Nomads, on the other hand, may not have had permanent settlements, but their lives were as full and rich as settled farmer or city dweller and probably healthier too, as they didn’t live in squalor. Nomadism is an extremely effective way of living off areas with scarce natural resources such as the steppes. As grazing is exhausted, the herds can be moved on and the land left to recover until the following year. It is also an extremely effective and ruthless way of raising warriors. The easiest way of harvesting scarce resources is, of course, to take them from someone else. The tribe who cannot protect their own livestock, property and kin soon ceases to exist. This also encourages the worst feature of nomad life for neighbouring, settled peoples: nomads will raid and steal from weak, sedentary folk because they are just another resource to be exploited.

Nomadic Settlement

Nomadic Camp
Nomadic Camp
(att_bld_nomad_city_0)
Nomadic Settlement Level 0
Nomadic Host
Nomadic Host
(att_bld_nomad_city_1)
Nomadic Settlement Level 1
Royal Host
Royal Host
(att_bld_nomad_city_2)
Nomadic Settlement Level 2
Royal Encampment
Royal Encampment
(att_bld_nomad_city_3)
Nomadic Settlement Level 3
Royal Host

Building Name

Royal Host

Level Name

att_bld_nomad_city_2

Building Chain

Nomadic Settlement

Building Level

3

Create Time

5

Create Cost

9000

Require Technology

Systematic Ransacking
Systematic Ransacking

Effects

Wealth: 750 from subsistence (force_to_force_building)
Tax rate: -5% (all hordes)
Food consumption: -80 (force_to_force_own)
Integrity: -1 (all hordes)
Horde growth: +5 (force_to_force_own)
Army recruitment capacity: +1 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Hunnic Mounted Bows
Cavalry / Missile Cavalry / (att_nom_hunnic_mounted_bows)
Hunnic Mounted Bows
Best deployed at range, these horse archers should be kept from melee whenever possible.
80 475 325 53 150 9 23 10 40 10 5 3 188 36
2
160 Hunnic Spears
Melee Infantry / Spear Infantry / (att_nom_hunnic_spears)
Hunnic Spears
These spear-armed Huns are ideal against cavalry.
160 375 275 27 32 27 37 40 95 36
3
160 Steppe Levy
Melee Infantry / Spear Infantry / (att_nom_steppe_levy)
Steppe Levy
Tribal people, called from the vast lands of the steppes to fight.
160 300 210 19 32 24 29 40 93 34
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