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Military Port Caledonian SeparatistsCaledonian Separatists Port Level 5

Military Port

The greatest navies, berthed here.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Military Port

Building Name

Military Port

Level Name

att_bld_all_resources_port_military_4

Building Chain

Port

Building Level

5

Create Time

8

Create Cost

8000

Require Technology

Martial Culture
Martial Culture

Effects

Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

56 Artillery Currach - Celtic Artillery Crew
56 Artillery Currach - Celtic Artillery Crew
Artillery Currach - Celtic Artillery Crew
(att_shp_cel_artillery_lib_light)
Artillery Ship
84 Coracle - Celtic Bow Marauders
84 Coracle - Celtic Bow Marauders
Coracle - Celtic Bow Marauders
(att_shp_cel_celtic_bow_lon_light)
Missile Ship
84 Coracle - Elite Highland Bowman Marauders
84 Coracle - Elite Highland Bowman Marauders
Coracle - Elite Highland Bowman Marauders
(att_shp_cel_elite_highland_bowman_marauders)
Missile Ship
84 Coracle - Highland Archer Marauders
84 Coracle - Highland Archer Marauders
Coracle - Highland Archer Marauders
(att_shp_cel_highland_archer_marauders)
Missile Ship
56 Irish Galley - Celtic Light Marauders
56 Irish Galley - Celtic Light Marauders
Irish Galley - Celtic Light Marauders
(att_shp_cel_light_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
56 Artillery Currach - Celtic Artillery Crew
Light Ship / Artillery Ship / (att_shp_cel_artillery_lib_light)
Artillery Currach - Celtic Artillery Crew
Skins stretched over a wooden frame, as is the custom in these parts.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 500 500 1200 5 500 500 1 7 6 2 2 3 80 34
2
32 Fire Ship - Celtic Light Boatmen
Medium Ship / Fire Ship / (att_shp_cel_boatmen_dro_light_fs)
Fire Ship - Celtic Light Boatmen
Difficult to control, and just as deadly to its users as the enemy.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

32 400 400 1800 7 48 32 33 20 40 97 34
3
20 Strike Currach - Celtic Light Boatmen
Light Ship / Ramming Ship / (att_shp_cel_boatmen_lib_light_ram)
Strike Currach - Celtic Light Boatmen
Keelless and silent, a simple vessel to bring death to enemy shores.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
4
36 Assault Currach - Celtic Light Boatmen
Light Ship / Ramming Ship / (att_shp_cel_boatmen_lib_light_spike)
Assault Currach - Celtic Light Boatmen
Skins stretched over a wooden frame, as is the custom in these parts.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 300 300 2200 6 48 32 33 20 40 97 34
5
84 Coracle - Celtic Bow Marauders
Light Ship / Missile Ship / (att_shp_cel_celtic_bow_lon_light)
Coracle - Celtic Bow Marauders
Keelless and silent, a simple vessel to bring death to enemy shores.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 230 600 9 38 150 4 4 5 6 1 1 3 78 34
6
132 Long Fhada - Elite Celtic Marauders
Light Ship / Melee Ship / (att_shp_cel_elite_norse_lon_heavy)
Long Fhada - Elite Celtic Marauders
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

132 550 550 2000 6 48 32 33 25 25 97 34
7
56 Irish Galley - Celtic Light Marauders
Light Ship / Melee Ship / (att_shp_cel_light_marauders_lon_light)
Irish Galley - Celtic Light Marauders
Stealing a page or two from the furious Norsemen.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 230 230 1800 7 43 40 29 20 18 78 34
8
128 Long Fhada - Celtic Marauders
Light Ship / Melee Ship / (att_shp_cel_marauders_lon_heavy)
Long Fhada - Celtic Marauders
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 450 450 2000 6 43 32 29 10 40 93 34
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