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Silk Road Buildings




Silk Road

Silk Road Resthouse
Silk Road Resthouse
(att_bld_all_resources_silk_1)
Level 0
Silk Road Tradehouse
Silk Road Tradehouse
(att_bld_all_resources_silk_2)
Level 1
Silk Road Market
Silk Road Market
(att_bld_all_resources_silk_3)
Level 2
Silk Road Bazaar
Silk Road Bazaar
(att_bld_all_resources_silk_4)
Level 3
Silk Road
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Silk Road Resthouse Silk Road Level 1
Silk Road Resthouse
The road is long, with many a winding turn. Leading to Rome.
2 2500 Road Development: 10 (region_to_region_own)
Wealth: +5% from commercial buildings (province_to_region_own)
Resource production: 20 textiles (building_to_building_own)
2 Silk Road Tradehouse Silk Road Level 2
Silk Road Tradehouse
The lifeblood of nations flows along the Silk Road.
4 4000 Road Development: 20 (region_to_region_own)
Wealth: +10% from commercial buildings (province_to_region_own)
Public order: -1 (province_to_province_own)
Resource production: 40 textiles (building_to_building_own)
Squalor: +2 (region_to_region_own)
3 Silk Road Market Silk Road Level 3
Silk Road Market
Fine goods from all over the world can be bought here.
6 7000 Road Development: 30 (region_to_region_own)
Wealth: +15% from commercial buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
Resource production: 80 textiles (building_to_building_own)
Squalor: +4 (region_to_region_own)
4 Silk Road Bazaar Silk Road Level 4
Silk Road Bazaar
If you can't get it here, it's not worth having.
8 11500 Road Development: 35 (region_to_region_own)
Wealth: +20% from commercial buildings (province_to_region_own)
Public order: -4 (province_to_province_own)
Resource production: 160 textiles (building_to_building_own)
Squalor: +6 (region_to_region_own)
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