Left Panel
menu
HomeHome / Total War: Attila / Sclavenians / Buildings / Temple of the Blazing Wolves
Temple of the Blazing Wolves SclaveniansSclavenians Wonder Level 3

Temple of the Blazing Wolves

"Now that the wolves are running, perhaps you could do something to stop their bite?"

The wolf is one of animism's most enduring spirit animals. From the Celtic wolf depictions of the Morrigan and the Cailleach, the wolf mothers of Roman and the Turkish legends, all the way to Native American myths and folk tales, wolves represent the connection between the physical, mortal world and the metaphysical plane of the gods and the cosmos in many pagan religions, where they are considered messengers between the divine and the corporeal. To the early Slavs, the wolf was connected to Horz, the god of the moon, and his dominion over night and the hours of darkness. The connection between wolves and the moon (and specifically, their howling) is now common folklore but to the Slavs, the night was when the wolves hunted. Although revered by tribal pagans, they were also feared; wolves are hunters and predators that presented both a challenge and a threat to the Slavic people, as they were difficult to hunt and extremely dangerous when encountered. Nevertheless, the Slavs respected anything that made them stronger, assuming they survived the experience of course!

Wonder

Totem of the Wolf
Totem of the Wolf
(att_slav_wonder_1)
Wonder Level 0
Lunar Shrine of Svarog
Lunar Shrine of Svarog
(att_slav_wonder_civic_2)
Wonder Level 1
Temple of the Shimmering Wolves
Temple of the Shimmering Wolves
(att_slav_wonder_civic_3)
Wonder Level 2
Fiery Shrine of Svarog
Fiery Shrine of Svarog
(att_slav_wonder_military_2)
Wonder Level 1
Temple of the Blazing Wolves
Temple of the Blazing Wolves
(att_slav_wonder_military_3)
Wonder Level 2
Temple of the Blazing Wolves

Building Name

Temple of the Blazing Wolves

Level Name

att_slav_wonder_military_3

Building Chain

Wonder

Building Level

3

Create Time

32

Create Cost

150000

Require Technology

King's Court
King's Court

Effects

Unit experience: +5 for all recruits (province_to_province_own)
Tax rate: +10% (province_to_province_own)
Army recruitment capacity: +4 (province_to_province_own)
Enables the Slavic Wrath ability for all Slavic units. (building_to_forces_factionwide)
Enables the Spirit of the Wolf ability for all Slavic units. (building_to_forces_factionwide)
Imperium: +100 Imperium points (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook