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HomeHome / Total War: Attila / Sclavenians / Buildings / Monastic Estates
Monastic Estates SclaveniansSclavenians Religion Level 4

Monastic Estates

The order dwells here, to ponder the mysteries of faith.

A priest called Arius, who taught his theological beliefs in Alexandria, suggested that Jesus Christ did not always exist and was created by God the Father, like every other man. Following this (for the time) extremely controversial statement, he was branded a heretic by the First Council of Nicaea in AD325, called by Emperor Constantine in an attempt to unify the church’s teachings throughout Christendom. Despite the Council’s findings, there were many who followed Arius’ teachings and they spread quickly from the academic centre of Alexandria. For instance, many of the northern barbarian tribes found Arianism a far more believable concept than traditional Catholicism. Arianism spread to such a degree that Constantine later questioned the Council’s decision, leading to Arius’ exoneration in AD335 at the First Synod of Tyre.

Religion

Arian Chapel
Arian Chapel
(att_bld_religion_arian_major_1)
Religion Level 0
Arian Church
Arian Church
(att_bld_religion_arian_major_church_2)
Religion Level 1
Arian Basilica
Arian Basilica
(att_bld_religion_arian_major_church_3)
Religion Level 2
Arian Cathedral
Arian Cathedral
(att_bld_religion_arian_major_church_4)
Religion Level 3
Arian Hermitage
Arian Hermitage
(att_bld_religion_arian_major_monestary_2)
Religion Level 1
Arian Monastery
Arian Monastery
(att_bld_religion_arian_major_monestary_3)
Religion Level 2
Monastic Estates
Monastic Estates
(att_bld_religion_arian_major_monestary_4)
Religion Level 3
Monastic Estates

Building Name

Monastic Estates

Level Name

att_bld_religion_arian_major_monestary_4

Building Chain

Religion

Building Level

4

Create Time

6

Create Cost

11500

Require Resource

Require Technology

New Aristocracy
New Aristocracy

Effects

Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Wealth: +15% from agricultural and animal husbandry buildings (province_to_region_own)
Food: +50 from agriculture (region_to_region_own)
Religious influence: +6 Arian Christianity (region_to_region_own)
Religious osmosis: +3 Arian Christianity (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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