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HomeHome / Total War: Attila / Sclavenians / Buildings / Trade Depot
Trade Depot SclaveniansSclavenians Communal Grounds Level 3

Trade Depot

Everything, and everyone, has a price.

Long before the Romans began to expand northwards, Gaul, Germania and Britannia were busily trading goods with the ‘civilised’ nations of the Mediterranean world. The complex timber trackways discovered all over Europe also belie trade links between tribes. In addition to land transport, many tribes developed ships ideally suited for use on the riverways of Europe. The Danube, Rhine, Rhone, Seine, Loire and Po rivers were all used by the barbarian cultures to transport trade goods over great distances. It is even thought that the tribes of Britannia traded with their neighbours in northern Gaul across the English Channel, although little evidence of the necessary ocean-going vessels has been discovered.

Communal Grounds

Town Centre
Town Centre
(att_bld_barbarian_civic_major_1)
Communal Grounds Level 0
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Communal Grounds Level 1
Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Communal Grounds Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Communal Grounds Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Communal Grounds Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Communal Grounds Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Communal Grounds Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Communal Grounds Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Communal Grounds Level 3
Market Stalls
Market Stalls
(att_bld_barbarian_civic_market_2)
Communal Grounds Level 1
Amber Trader
Amber Trader
(att_bld_barbarian_civic_market_amber_3)
Communal Grounds Level 2
Amber Market
Amber Market
(att_bld_barbarian_civic_market_amber_4)
Communal Grounds Level 3
Trade Depot
Trade Depot
(att_bld_barbarian_civic_market_general_3)
Communal Grounds Level 2
Fairground
Fairground
(att_bld_barbarian_civic_market_general_4)
Communal Grounds Level 3
Slave Trader
Slave Trader
(att_bld_barbarian_civic_market_slaves_3)
Communal Grounds Level 2
Slave Market
Slave Market
(att_bld_barbarian_civic_market_slaves_4)
Communal Grounds Level 3
Trade Depot

Building Name

Trade Depot

Level Name

att_bld_barbarian_civic_market_general_3

Building Chain

Communal Grounds

Building Level

3

Create Time

5

Create Cost

4000

Require Technology

Community Markets
Community Markets

Effects

Enables agent recruitment: Spies (province_to_province_own)
Wealth: +5% from all buildings (province_to_region_own)
Wealth: 625 from commerce (building_to_building_own)
Food: +40 from commerce (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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