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Military Port SclaveniansSclavenians Port Level 5

Military Port

The greatest navies, berthed here.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Military Port

Building Name

Military Port

Level Name

att_bld_all_resources_port_military_4

Building Chain

Port

Building Level

5

Create Time

8

Create Cost

8000

Require Technology

Slavic Assimilation
Slavic Assimilation

Effects

Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)

Provides Garrison Army

84 Sagena - Slavic Marauder Archers
84 Sagena - Slavic Marauder Archers
Sagena - Slavic Marauder Archers
(att_shp_slav_archers_lon_light)
Missile Ship
56 Battery Kondura - Slavic Artillery Crew
56 Battery Kondura - Slavic Artillery Crew
Battery Kondura - Slavic Artillery Crew
(att_shp_slav_artillery_dbl_lib_light)
Artillery Ship
56 Artillery Kondura - Slavic Artillery Crew
56 Artillery Kondura - Slavic Artillery Crew
Artillery Kondura - Slavic Artillery Crew
(att_shp_slav_artillery_lib_light)
Artillery Ship
56 Sagena - Slavic Marauder Bows
56 Sagena - Slavic Marauder Bows
Sagena - Slavic Marauder Bows
(att_shp_slav_bow_lon_light)
Missile Ship
96 Sagena - Slavic Marauder Bowmen
96 Sagena - Slavic Marauder Bowmen
Sagena - Slavic Marauder Bowmen
(att_shp_slav_bowmen_lon_light)
Missile Ship
56 Sagena - Slavic Light Marauders
56 Sagena - Slavic Light Marauders
Sagena - Slavic Light Marauders
(att_shp_slav_light_marauders_lon_light)
Melee Ship
72 Sagena - Slavic Marauders
72 Sagena - Slavic Marauders
Sagena - Slavic Marauders
(att_shp_slav_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
56 Artillery Kondura - Slavic Artillery Crew
Light Ship / Artillery Ship / (att_shp_slav_artillery_lib_light)
Artillery Kondura - Slavic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 525 400 1200 5 500 500 1 7 6 2 2 3 80 34
2
36 Greek Fire Dromonarion - Slavic Light Boatmen
Medium Ship / Fire Ship / (att_shp_slav_boatment_dro_light_fs)
Greek Fire Dromonarion - Slavic Light Boatmen
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 400 400 1800 7 48 32 33 20 40 97 34
3
20 Strike Kondura - Slavic Light Boatmen
Light Ship / Ramming Ship / (att_shp_slav_boatment_lib_light_ram)
Strike Kondura - Slavic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
4
56 Sagena - Slavic Marauder Bows
Light Ship / Missile Ship / (att_shp_slav_bow_lon_light)
Sagena - Slavic Marauder Bows
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 4 5 6 1 1 3 78 34
5
156 Dromon Ballista Marauder - Chosen Slavic Naval Archers
Light Ship / Missile Ship / (att_shp_slav_chosen_archers_dro_heavy)
Dromon Ballista Marauder - Chosen Slavic Naval Archers
When greed and villainy set sail, treachery is never far behind them…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 775 775 800 8 45 150 7 6 14 32 10 10 10 85 103
6
140 Towered Liburnian Warship - Chosen Slavic Boatmen
Heavy Ship / Melee Ship / (att_shp_slav_chosen_boatmen_lib_heavy_ft)
Towered Liburnian Warship - Chosen Slavic Boatmen
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 1025 1025 2000 6 33 32 19 48 57 125 103
7
56 Sagena - Slavic Light Marauders
Light Ship / Melee Ship / (att_shp_slav_light_marauders_lon_light)
Sagena - Slavic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 1800 7 24 32 10 44 25 118 34
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