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Religion Buildings




Religion

Consecrated Ground
Consecrated Ground
(att_bld_religion_grecoroman_major_1)
Level 0
Sacred Shrine
Sacred Shrine
(att_bld_religion_grecoroman_major_2)
Level 1
Temple Precinct
Temple Precinct
(att_bld_religion_grecoroman_major_3)
Level 2
Imperial Cult Basilica
Imperial Cult Basilica
(att_bld_religion_grecoroman_major_4_cult)
Level 3
Basilica of Hermes
Basilica of Hermes
(att_bld_religion_grecoroman_major_4_hermes)
Level 3
Basilica of Isis
Basilica of Isis
(att_bld_religion_grecoroman_major_4_isis)
Level 3
Serapeum
Serapeum
(att_bld_religion_grecoroman_major_4_serapis)
Level 3
Basilica of Sol Invictus
Basilica of Sol Invictus
(att_bld_religion_grecoroman_major_4_sol)
Level 3
Religion
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Consecrated Ground Religion Level 1
Consecrated Ground
This place is blessed by the gods. It is a hallowed place.
3 2500 Food consumption: -30 (region_to_region_own)
Public order: +3 (province_to_province_own)
Religious influence: +3 Roman paganism (region_to_region_own)
2 Sacred Shrine Religion Level 2
Sacred Shrine
A place to worship. To worship your gods, my gods, THE gods.
4 4000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -60 (region_to_region_own)
Public order: +5 (province_to_province_own)
Religious influence: +5 Roman paganism (region_to_region_own)
3 Temple Precinct Religion Level 3
Temple Precinct
For all your worshipping needs.
5 7000 Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -90 (region_to_region_own)
Public order: +7 (province_to_province_own)
Religious influence: +7 Roman paganism (region_to_region_own)
4 Serapeum Religion Level 4
Serapeum
Praise Serapis, and you shall not want, in this life or beyond.
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Wealth: +20% from cultural buildings (province_to_region_own)
Food consumption: -125 (region_to_region_own)
Public order: +10 (province_to_province_own)
Religious influence: +10 Roman paganism (region_to_region_own)
5 Basilica of Isis Religion Level 4
Basilica of Isis
The universal mother hears your worship.
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Wealth: +15% from agricultural buildings (province_to_region_own)
Food consumption: -125 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +10 (province_to_province_own)
Religious influence: +10 Roman paganism (region_to_region_own)
6 Basilica of Hermes Religion Level 4
Basilica of Hermes
Let Hermes be your voice between the gods and this world.
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Agent recruit experience: +1 for spies (province_to_province_own)
Wealth: +20% from commercial buildings (province_to_region_own)
Food consumption: -125 (region_to_region_own)
Public order: +10 (province_to_province_own)
Religious influence: +10 Roman paganism (region_to_region_own)
7 Imperial Cult Basilica Religion Level 4
Imperial Cult Basilica
Glory to the Emperor, divine and victorious!
6 11500 Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Food consumption: -125 (region_to_region_own)
Public order: +10 (province_to_province_own)
Religious influence: +8 Roman paganism (region_to_region_own)
Religious osmosis: +1 Roman paganism (province_to_province_own)
8 Basilica of Sol Invictus Religion Level 4
Basilica of Sol Invictus
"Undefeated sun, glowing benefactor, we thank you for this day…"
6 11500 Enables agent recruitment: Champions (province_to_province_own)
Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -125 (region_to_region_own)
Unit experience: +1 for all recruits (province_to_province_own)
Public order: +8 (province_to_province_own)
Religious influence: +10 Roman paganism (region_to_region_own)
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