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HomeHome / Total War: Attila / Saxons / Buildings / Goat Pens
Goat Pens SaxonsSaxons Farm Level 3

Goat Pens

"Goats have a mind of their own, see, so you've got to trap them in!"

Goats are an extremely versatile species found naturally throughout the steppes. Kept and slaughtered by the nomadic tribes for their meat, milk, hides and fur, horns, and even dung for fuel, they found a practical use for almost every part of the animal. Goat hide is hard and leathery, making it an ideal material for use as a receptacle for water or wine, plus as a material with which to make rudimentary parchment. Their horns can be drunk from, sharpened into arrowheads, and even fashioned into scale armour for the cavalry who formed the mainstay of steppe armies. Even their intestines can be cleaned, scraped, soaked, and then drawn out into bowstrings for the formidable steppe archers.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Goat Pens

Building Name

Goat Pens

Level Name

att_bld_barbarian_farm_chickens_3

Building Chain

Farm

Building Level

3

Create Time

4

Create Cost

2500

Require Technology

Community Property
Community Property

Effects

Wealth: 300 from animal husbandry (building_to_building_own)
Additional wealth: +45 from animal husbandry per local fertility level (building_to_building_own)
Food: +55 from animal husbandry (region_to_region_own)
Additional food: +9 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

160 Elite Saxon Javelinmen
Elite Saxon Javelinmen
(att_nor_elite_saxon_javelinmen)
Missile Infantry
160 Geoguth Javelinmen
Geoguth Javelinmen
(att_nor_geoguth_javelinmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Geoguth Javelinmen
Missile Infantry / Missile Infantry / (att_nor_geoguth_javelinmen)
Geoguth Javelinmen
Armour is for the weak! These men are swifter and deadlier without it.
160 400 400 90 80 8 10 10 11 5 35 8 82 45
2
160 Nordic Hurlers
Missile Infantry / Missile Infantry / (att_nor_nordic_hurlers)
Nordic Hurlers
Sticks and stones will break enemy bones. Fact.
160 160 120 50 125 9 12 5 6 1 26 13 78 34
3
160 Nordic Skirmishers
Missile Infantry / Missile Infantry / (att_nor_nordic_skirmishers)
Nordic Skirmishers
Skirmishers can force the enemy into a hasty or rash attack.
160 350 275 90 80 7 9 7 11 2 32 8 80 34
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