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HomeHome / Total War: Attila / Saxons / Buildings / Irrigated Fields
Irrigated Fields SaxonsSaxons Farm Level 4

Irrigated Fields

Sometimes the earth needs a little assistance.

Basic irrigation systems were widespread in the ancient world because they were simple to maintain. Perennial irrigation was rarer, and required longer canal systems, a method of storage, and better maintenance to ensure that silt and salt build-up was kept in check. River systems supplied water to the surrounding arable land through a system of canals, closed off by dykes and sluice gates. Water was stored in reservoirs, either natural or man-made, and then lifted into the irrigation channels. While this was a labour-intensive task, the results of such toil were remarkable and hugely beneficial to harvests.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Irrigated Fields

Building Name

Irrigated Fields

Level Name

att_bld_barbarian_farm_agriculture_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Serfdom
Serfdom

Effects

Wealth: 80 from agriculture (building_to_building_own)
Additional wealth: +75 from agriculture per local fertility level (building_to_building_own)
Food: +40 from agriculture (region_to_region_own)
Additional food: +28 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Elite Saxon Javelinmen
Elite Saxon Javelinmen
(att_nor_elite_saxon_javelinmen)
Missile Infantry
160 Geoguth Javelinmen
Geoguth Javelinmen
(att_nor_geoguth_javelinmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Geoguth Javelinmen
Missile Infantry / Missile Infantry / (att_nor_geoguth_javelinmen)
Geoguth Javelinmen
Armour is for the weak! These men are swifter and deadlier without it.
160 400 400 90 80 8 10 10 11 5 35 8 82 45
2
160 Nordic Hurlers
Missile Infantry / Missile Infantry / (att_nor_nordic_hurlers)
Nordic Hurlers
Sticks and stones will break enemy bones. Fact.
160 160 120 50 125 9 12 5 6 1 26 13 78 34
3
160 Nordic Skirmishers
Missile Infantry / Missile Infantry / (att_nor_nordic_skirmishers)
Nordic Skirmishers
Skirmishers can force the enemy into a hasty or rash attack.
160 350 275 90 80 7 9 7 11 2 32 8 80 34
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