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Sassanid Empire Port Level 5
Military Port
The greatest navies, berthed here.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Port |
Level Name att_bld_all_resources_port_military_4 |
Building Chain Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Require Technology Military Aristocracy |
Effects
Unit experience: +2 for all ship recruits (building_to_sea_region_own_provincewide)Navy recruitment capacity: +2 (building_to_sea_region_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
Artillery Dromon - Eastern Artillery Crew
(att_shp_eas_artillery_dro_heavy)
Artillery Ship
(att_shp_eas_artillery_dro_heavy)
Artillery Ship
Dromonarion Skirmisher - Eastern Naval Hurlers
(att_shp_eas_hurlers_dro_light)
Missile Ship
(att_shp_eas_hurlers_dro_light)
Missile Ship
Greek Fire Dromonarion - Sassanid Light Marines
(att_shp_sas_light_marines_dro_light_fs)
Fire Ship
(att_shp_sas_light_marines_dro_light_fs)
Fire Ship
Dromonarion Skirmisher - Sassanid Slinger Marines
(att_shp_sas_slinger_dro_light)
Missile Ship
(att_shp_sas_slinger_dro_light)
Missile Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Artillery Ship / (att_shp_eas_artillery_dro_heavy) Artillery Dromon - Eastern Artillery Crew The decks of this warship are teeming with deadly artillery pieces. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 500 | 500 | 1400 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
2 |
Light Ship / Artillery Ship / (att_shp_eas_artillery_lib_light) Artillery Liburnian - Eastern Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 525 | 525 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
3 |
Heavy Ship / Melee Ship / (att_shp_eas_boatmen_dro_heavy) Dromon Warship - Eastern Boatmen A heavy warship, the dromon is the master of the waves. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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140 | 625 | 625 | 2000 | 6 | 48 | 40 | 33 | 10 | 73 | 112 | 34 | |||||||
4 |
Medium Ship / Missile Ship / (att_shp_eas_hurlers_dro_light) Dromonarion Skirmisher - Eastern Naval Hurlers Light and easy to manoeuvre, this ship is ideal for skirmish tactics. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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60 | 230 | 230 | 600 | 8 | 50 | 125 | 9 | 4 | 5 | 6 | 1 | 16 | 18 | 78 | 34 | |||
5 |
Medium Ship / Melee Ship / (att_shp_eas_light_boatmen_dro_light) Dromonarion Galley - Eastern Light Boatmen Dromonarion are light, swift and easy to manoeuvre. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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68 | 375 | 375 | 1800 | 7 | 43 | 32 | 29 | 5 | 73 | 108 | 34 | |||||||
6 |
Medium Ship / Missile Ship / (att_shp_sas_bowman_dro_light) Dromonarion Skirmisher - Sassanid Bowman Marines Light and easy to manoeuvre, this ship is ideal for skirmish tactics. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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92 | 230 | 230 | 600 | 8 | 45 | 150 | 5 | 5 | 7 | 6 | 2 | 2 | 3 | 80 | 36 | |||
7 |
Light Ship / Missile Ship / (att_shp_sas_elite_archer_dro_heavy_sco) Dromon Ballista Marauder - Elite Sassanid Archer Marines When greed and villainy set sail, treachery is never far behind them… Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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156 | 850 | 850 | 800 | 8 | 45 | 150 | 6 | 5 | 12 | 25 | 7 | 22 | 38 | 99 | 54 | |||
8 |
Light Ship / Fire Ship / (att_shp_sas_elite_light_marines_dro_heavy_fs) Greek Fire Dromon - Elite Sassanid Light Marines Unquenchable flames are every sailor's darkest nightmare. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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140 | 675 | 675 | 2000 | 6 | 52 | 40 | 37 | 15 | 43 | 99 | 54 | |||||||
9 |
Medium Ship / Fire Ship / (att_shp_sas_light_marines_dro_light_fs) Greek Fire Dromonarion - Sassanid Light Marines When the sea itself is aflame, where is a man to turn? Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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36 | 375 | 375 | 1800 | 7 | 47 | 40 | 32 | 7 | 53 | 95 | 36 | |||||||
10 |
Medium Ship / Melee Ship / (att_shp_sas_naft_marines_dro_light) Dromonarion Galley - Sassanid Naft Marines Dromonarion are light, swift and easy to manoeuvre. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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60 | 450 | 450 | 1800 | 7 | 65 | 25 | 40 | 55 | 28 | 110 | 54 |
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