Left Panel
menu
HomeHome / Total War: Attila / Sassanid Empire / Buildings / Sheep Flock
Sheep Flock Sassanid EmpireSassanid Empire Agriculture Level 2

Sheep Flock

A source of meat and warmth on freezing desert nights.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Agriculture

Fields
Fields
(att_bld_all_agriculture_generic_1)
Agriculture Level 0
Wheat Fields
Wheat Fields
(att_bld_all_agriculture_grain_2)
Agriculture Level 1
Wheat Farm
Wheat Farm
(att_bld_all_agriculture_grain_3)
Agriculture Level 2
Wheat Querns
Wheat Querns
(att_bld_all_agriculture_grain_4)
Agriculture Level 3
Camel Herd
Camel Herd
(att_bld_all_livestock_camels_2)
Agriculture Level 1
Camel Farm
Camel Farm
(att_bld_all_livestock_camels_3)
Agriculture Level 2
Camel Ranch
Camel Ranch
(att_bld_all_livestock_camels_4)
Agriculture Level 3
Horse Breeder
Horse Breeder
(att_bld_all_livestock_horses_2)
Agriculture Level 1
Stables
Stables
(att_bld_all_livestock_horses_3)
Agriculture Level 2
Nisean Stables
Nisean Stables
(att_bld_all_livestock_horses_4)
Agriculture Level 3
Sheep Flock
Sheep Flock
(att_bld_all_livestock_sheep_2)
Agriculture Level 1
Sheep Pens
Sheep Pens
(att_bld_all_livestock_sheep_3)
Agriculture Level 2
Sheep Barn
Sheep Barn
(att_bld_all_livestock_sheep_4)
Agriculture Level 3
Sheep Flock

Building Name

Sheep Flock

Level Name

att_bld_all_livestock_sheep_2

Building Chain

Agriculture

Building Level

2

Create Time

2

Create Cost

1500

Effects

Wealth: 450 from animal husbandry (building_to_building_own)
Additional wealth: +60 from animal husbandry per local fertility level (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Additional food: +5 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)
Squalor: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook