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HomeHome / Total War: Attila / Picts / Buildings / Goat Barns
Goat Barns PictsPicts Farm Level 4

Goat Barns

You can never miss the goats. Just follow the bleats.

Goats are an extremely versatile species found naturally throughout the steppes. Kept and slaughtered by the nomadic tribes for their meat, milk, hides and fur, horns, and even dung for fuel, they found a practical use for almost every part of the animal. Goat hide is hard and leathery, making it an ideal material for use as a receptacle for water or wine, plus as a material with which to make rudimentary parchment. Their horns can be drunk from, sharpened into arrowheads, and even fashioned into scale armour for the cavalry who formed the mainstay of steppe armies. Even their intestines can be cleaned, scraped, soaked, and then drawn out into bowstrings for the formidable steppe archers.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Enclosure
Enclosure
(att_bld_celtic_farm_livestock_2)
Farm Level 1
Cattle Pound
Cattle Pound
(att_bld_celtic_farm_livestock_3)
Farm Level 2
Booley
Booley
(att_bld_celtic_farm_livestock_4)
Farm Level 3
Goat Barns

Building Name

Goat Barns

Level Name

att_bld_barbarian_farm_chickens_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Manoral Lands
Manoral Lands

Effects

Wealth: 450 from animal husbandry (building_to_building_own)
Additional wealth: +75 from animal husbandry per local fertility level (building_to_building_own)
Food: +70 from animal husbandry (region_to_region_own)
Additional food: +12 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Celtic Bows
Celtic Bows
(att_cel_celtic_bows)
Missile Infantry
160 Celtic Brigands
Celtic Brigands
(att_cel_celtic_brigands)
Missile Infantry
160 Celtic Skirmishers
Celtic Skirmishers
(att_cel_celtic_skirmishers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Celtic Bows
Missile Infantry / Missile Infantry / (att_cel_celtic_bows)
Celtic Bows
A deer or a man: the target still needs killing.
160 100 100 38 150 4 12 5 6 1 1 3 78 34
2
160 Celtic Brigands
Missile Infantry / Missile Infantry / (att_cel_celtic_brigands)
Celtic Brigands
Robbery and plunder - and the skills they require - can be usefully applied on the battlefield.
160 375 375 90 80 6 8 5 25 1 26 13 78 34
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